Congrats on winning Best Digital Game! Can you email me to select your prize: email@example.com
Recent community posts
We're excited to announce this year's winners:
- Best Analog: Nude on a Yellow Sofa by Nora Katz
- Best Digital: A Drunk Man Looks at the Thistle DECODED by Anna Wu
- Best Adaptation: The Wall Across the River by Seth Ellis
- Best Remix: Dreaming the Cave by David Harris
- Best Deep Cut: The Obstruction Method by Jason Morningstar
- Best Visuals: Mr. Top Hat Doesn't Give a Damn by Josh of Dirtbug Games
They are all worth checking out and you can read more about the winners in this write-up on Techdirt.
Thank you all so much for participating - we'll be back next year for Gaming Like It's 1927!
If you won, I'll be in touch about prizes soon...
I don't have a good way for picking an option and having it stick around but here are a few ways you can do it:
- Have all of the options on one long card (or modal)
- Have each on its own card that you click through in sequence and then decide (like you mentioned)
- Start with all of the options in an editable list and have the players X out all of the others until only the one they want remains
- Have the options on another webpage that's linked to from the choice card
If you have other suggested ways for doing it, let me know and I'll add it to the roadmap!
Story Synth in a free web platform from making, playing, and sharing prompt driven storytelling games (like For the Queen or The Quiet Year). Designing is as easy as adding prompts (or cards) to a google sheet and then dropping that sheet url in the website. There also an extension that lets you add a basic card drawing module to the games.
If your card game is all about using the cards to look up prompts, give Story Synth a look!
If you make a game with Story Synth, you can also submit it to the Story Synth Summer Game Jam (running through August).
I'm hosting a jam-within-a-jam: The Story Synth One-Hour Game Jam
It'll run on July 31st from 2-4pm PST. We'll quickly design games and then share and play them. Afterward, you can submit your game to the Summer Jam.
If you been thinking about making your first Story Synth game, this a great time to do it!
Hope to see you there,
Super excited for this jam – I watched Yojimbo for the first time a few months ago (as part of a broader Kurosawa kick) and loved it; I'm already noodling on ideas for a Yojimbo game. I designed Clash at Ikara after watching Seven Samurai so I'm primed to jump in to Kurosawa's oeuvre again!
I have a free web platform, Story Synth, for making prompt driven storytelling games like For the Queen or The Quiet Year, it's what I used to make Clash at Ikara. I just kicked off the Story Synth Summer Jam for folks to make games on the platform. It's super easy to use, so take a look and think about making a game for Yojambo using Story Synth and then submitting your game to both jams!
Super excited for this jam – I love exploring optimistic futures and I'm keen to get started on a submission for this game.
I have a free web platform, Story Synth, for making prompt driven storytelling games like For the Queen or The Quiet Year. I just kicked off the Story Synth Summer Jam for folks to make games on the platform. It's super easy to use so take a look and think about making a game for the Applied Hope jam using Story Synth and then submitting your game to both!
Hey – thanks for asking!
This jam is focused on the US public domain so such works wouldn't be eligible.
In general I'm not sure if Itch can host games that are legal in some countries but not others – you might want to reach out to them directly.
We glad that you are interested in exploring public domain works in your country and would be excited if you ran a game jam focused on celebrating them!
I'm thrilled to announce the launch of Story Synth: https://storysynth.org
It's a web app for playtesting storytelling games online with friends and it's geared toward light games like 'For the Queen'
You can add your custom content by pasting a link to a spreadsheet; no coding needed. More info about Story Synth, including how-to guides, here: https://storysynth.org/about/
My goal for Story Synth is to lower the bar to designing and testing games. There are three main ways to use it:
1) Running a playtest by pasting in a spreadsheet link
2) Publishing your game through it (requires some code)
3) Hacking it to add your own mechanics (lots of code)
Open source codebase if you want to extend it further: https://github.com/randylubin/Story-Synth
Happy to answer any questions!
Good question! My sense is that the Catalog is likely be accurate and you should save it for next year. However, if you can find other information that give you confidence that the work was published in 1924, go ahead.
Hey all! I'm Randy Lubin and I design lightweight tabletop and larp games. My most recent larp published is Behind the Magic, a fantasy mockumentary where you play incompetent heroes on a quest to save the world (which they'll probably fail).
I'm super interested in short, simple larps that are welcoming to first time players and can pull more people into the hobby!
I'm Randy Lubin (@randylubin on Twitter) (he/him). I design lightweight tabletop RPGs and LARPs that mostly fall under the American Freeform category.
I'm most proud of:
- Honor Bound - co-designed with Jason Morningstar, about toxic masculinity and honor culture through the lens of an old fashioned duel
- Behind the Magic - a fantasy mocukmentary game about incompetent adventurers who are trying to save the world but probably going to fail
I'm also designing serious games to help organizations explore the future and explain the present. More on that at my consulting firm Leveraged Play.
Looking forward to chatting with you all on the forum!
Thank you so much for participating in the jam – we loved reading all the games submitted!
We're excited to announce the winners:
- Best Analog Game — Permanence by Jackson Tegu
- Best Digital Game — Stopping by Woods on a Snowy Evening to Steal Treasure by Alex Blechman
- Best Adaptation — God of Vengeance by jrgoldb
- Best Remix — Will You Do The Fandango? by Lari Assmuth
- Best Deep Cut — Not a Fish by J. Walton
- Best Visuals (Tie!) — Chimneys and Tulips by litrouke, and The Garden of God by DreadRoach
More info in this Techdirt post.
Hope to see you next year for Gaming Like It's 1924!