If you have a bend in the road that you're placing (with hold and drag) and move while it's still building, the part after the bend gets placed in the wrong spot
(E.g. I place an L shaped road, before the bottom _ part starts, I move 2 squares left, it gets built 2 squares left of where I placed it)
randomtable01
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Reposting since it was in a thread from a couple days ago, just in case you missed it Mado:
Girls don't seem to be removed from houses when they're deleted, meaning you can place the 3 free houses, put 9 girls in there, delete them and place 3 more free ones and place another 9 in those, and so on, for infinite housing
Also, the Command Strip 2, 3, etc. can sometimes remove the same piece of equipment twice, even when there are other pieces of equipment still available.
Also a little request here, please make the housing marker in the top show your actual max housing, right now it's just how many girls are in the houses at that time
Edit: And maybe stop the training centers from triggering the "No competent workers" alert 馃槄
Thank you, and I found 2 more 馃槄
Girls don't seem to be removed from houses when they're deleted, meaning you can place the 3 free houses, put 9 girls in there, delete them and place 3 more free ones and place another 9 in those, and so on, for infinite housing
Also, the Command Strip II can sometimes remove the same piece of equipment twice, even when there are other pieces of equipment still available.
Also a little request here, please make the housing marker in the top show your actual max housing, right now it's just how many girls are in the houses at that time
Edit: And maybe stop the training centers from triggering the "No competent workers" alert 馃槄
In the public 0.3 release, if you retreat from a dungeon with downed party members, some of them won't show up in other combats until you remove and put them back into the party, seems to happen to all but one of the downed members everytime so I'm guessing there's a missing or messed up 'for' loop on retreating.
Edit:
It turns out this happens occasionally if your party members die in normal fights as well, whether you retreat or not, it'll only revive one of the downed members sometimes and you need to remove and replace them in the party to fix this.
I haven't played this game since I think demo 2.0 at the beginning of 2023, but I'm so glad to see production continue and the game's content expand, I'm really fond of the movement and combat in this game, as well as the scenes being developed in the recent demo updates, but I have noticed a slight problem.
If you die as soon as you leave the slide animation (such as ending up too close to an enemy after sliding) you can get stuck in the death animation and unable to do anything, even exit to the menu, meaning you have to alt+F4 and restart the game.
Not too big of an issue, just annoying the few times it does happen. Otherwise, thank you for this magnificent game!
Hey, not a big deal but I've been having problems with my workers (Only zombies so far, just started a new game as necromancer so will update if I see others doing it as well) pathing through my eyeball installations (despite there being an obvious way literally 2 blocks next to them instead), so they try to move to the space the eyeball is in, and break it instead, then continue on their way.
Again, not a big deal, I've just moved them away from my entrances so they aren't in the way, but it's not exactly helpful either, so thank you in advance for anything you can do!
Hello again! I'm back with another bug report, this one being . . . a little more game breaking then the ones prior, as in both the technology, and resource menus, mousing over any resource or tech opens new tooltips, over and over, instead of moving the tooltip with your mouse as it used to do, here is an example image of the issue!
Edit: Also, as you can see, the resources are also invisible, but the tech tree otherwise looks normal.
Sir . . . I just did a run with 0 stat upgrades or equipment on normal and beat both the miniboss and main boss, you HAVE to be missing the side buttons that let you increase your stats and equip items, and like Chaotic bacon said, spacebar to dodge. And you can turn on auto-aim spells and normal attacks (with left-click, just in case you're really missing buttons) in the settings, otherwise, this is the hardest skill issue I've witnessed in my life. I don't think I've even died in this game before . . .
So far, amazing game, Anyone who complains about the RNG hit mechanics is, in my experience, just complaning about their skill issues, I like it and it's really not that hard. Only critisism I really have is that you can't see what spaces the moves both hit or can be used from (outside of fights) unless you go into the character screen and into the moves section, would be nice for that to be in the tooltip. Also, more lewd interactions in combat pls, but I'm sure you're working on that already, it's still in early dev of course.
As usual, awesome work Mado, keep it up 馃憤
Great game, has been progressing at a reasonable pace with good amounts of content every update, love the art, gameplay is plenty engaging for an ADHD riddled gamer such as myself, only criticism is that the new mini-boss appears ONLY on round 10, I think it should be open after every round from 10 onwards, or at least after 15 as well, I forgot about it twice (again, adhd 馃槄) and just finished the rounds and boss to get back to it TWICE, so would be nice to have that safety net