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randomtable01

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A member registered Apr 16, 2024

Recent community posts

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If you have a bend in the road that you're placing (with hold and drag) and move while it's still building, the part after the bend gets placed in the wrong spot
(E.g. I place an L shaped road, before the bottom _ part starts, I move 2 squares left, it gets built 2 squares left of where I placed it)

Even better, community contributions are how games should grow
I mean, could you imagine if large companies actually reviewed and implemented player contributions? The internet would be a much better place 馃ぃ

Thought so, thank you for the swift response! ^-^

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The gene Self Centered is just a worse version of Narcissist btw, same effects but less power.
(I recognize that these might be like this because of different races having different ones, but putting them here anyway, feel free to delete these messages 馃槄)

"The game mutes itself when you minimize/unfocus it."
You are doing an amazing job Mado, keep up the great work, always great to see devs that actually take feedback or actual experience as a player and improve their game with it <3

Can't wait for more updates on this, keep up the fantastic work, as always Sneaky! 馃槃

Mado, you are an absolute beast, I have no clue how you get so much done in a week or two, every single week, keep up the amazing work!

Ah I see, I was on the older build, updating to the 7.2 now!

Not sure if this is a typo exactly, but some of the hints in the stats screen are broken, here's all the ones I saw:



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Definition: "Futa is short for futanari, a Japanese term referring to a character with both male and female genitalia"
AKA, Hermaphrodite

Was definitely more appropriate to ask on the Ero Hunters page, but oh well

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I'm unsure if I'm missing an installation guide for resources or dll's but not a single CG in the game works for me, each one errors out but still progresses the scene if I just press ignore

(Also, I played the game a while ago, almost a year at this point I think, and they worked then.)

Hello, this type has been brought up before, but seems to have not been fixed, when fighting, there are 2 common typos which are "the monster monster got closer" and in the party actions, "Attack the ennemy" instead of enemy.

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Reposting since it was in a thread from a couple days ago, just in case you missed it Mado:
Girls don't seem to be removed from houses when they're deleted, meaning you can place the 3 free houses, put 9 girls in there, delete them and place 3 more free ones and place another 9 in those, and so on, for infinite housing

Also, the Command Strip 2, 3, etc. can sometimes remove the same piece of equipment twice, even when there are other pieces of equipment still available.

Also a little request here, please make the housing marker in the top show your actual max housing, right now it's just how many girls are in the houses at that time

Edit: And maybe stop the training centers from triggering the "No competent workers" alert 馃槄

No problem, just picked up the game again with the new UI so I figured I'd report anything I run into :)

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Lay on hands 3+ can remove any harmful DoT but can only target people with bleeding btw.
Also the Dryad's "Vine Rope" move adds the vine rope equippable to the player's inventory, not equipping it

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The orcs and goblins from Ero Dungeons is likely the only male interactables that'll be introduced (in the Ero series as a whole, that is) as far as I know, but the modding communities for Mado's games are a decent size and there are plenty of talented modders around, who knows

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Thank you, and I found 2 more 馃槄
Girls don't seem to be removed from houses when they're deleted, meaning you can place the 3 free houses, put 9 girls in there, delete them and place 3 more free ones and place another 9 in those, and so on, for infinite housing
Also, the Command Strip II can sometimes remove the same piece of equipment twice, even when there are other pieces of equipment still available.

Also a little request here, please make the housing marker in the top show your actual max housing, right now it's just how many girls are in the houses at that time

Edit: And maybe stop the training centers from triggering the "No competent workers" alert 馃槄

No problem! Also, found another bug, the Show Example button in the breeding pen just crashed my game

Side note, they're still shown on the combat end screen even though they don't appear in the combat, so it's still counting them in the party, but not adding them to the combats? Weird

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In the public 0.3 release, if you retreat from a dungeon with downed party members, some of them won't show up in other combats until you remove and put them back into the party, seems to happen to all but one of the downed members everytime so I'm guessing there's a missing or messed up 'for' loop on retreating.

Edit:
It turns out this happens occasionally if your party members die in normal fights as well, whether you retreat or not, it'll only revive one of the downed members sometimes and you need to remove and replace them in the party to fix this.

I haven't played this game since I think demo 2.0 at the beginning of 2023, but I'm so glad to see production continue and the game's content expand, I'm really fond of the movement and combat in this game, as well as the scenes being developed in the recent demo updates, but I have noticed a slight problem.
If you die as soon as you leave the slide animation (such as ending up too close to an enemy after sliding) you can get stuck in the death animation and unable to do anything, even exit to the menu, meaning you have to alt+F4 and restart the game.

Not too big of an issue, just annoying the few times it does happen. Otherwise, thank you for this magnificent game!

Of course, I'm using the steam version, but idk how to report bugs on there since I'm a bit of a muppet 馃槄

Hey, not a big deal but I've been having problems with my workers (Only zombies so far, just started a new game as necromancer so will update if I see others doing it as well) pathing through my eyeball installations (despite there being an obvious way literally 2 blocks next to them instead), so they try to move to the space the eyeball is in, and break it instead, then continue on their way.

Again, not a big deal, I've just moved them away from my entrances so they aren't in the way, but it's not exactly helpful either, so thank you in advance for anything you can do!

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Hello again! I'm back with another bug report, this one being . . . a little more game breaking then the ones prior, as in both the technology, and resource menus, mousing over any resource or tech opens new tooltips, over and over, instead of moving the tooltip with your mouse as it used to do, here is an example image of the issue!
Edit: Also, as you can see, the resources are also invisible, but the tech tree otherwise looks normal.

I know right? The music is SO good! Props to Mado's music team!



Small bug here, if you set the "length" (Height would be more accurate) in character creation starting a new game to the minimum, 1.53m, and then switch to another character and back, it shows 1.7m despite their height saving as 1.53m.

Just picked up this game a little bit ago, lucky timing for author to return  馃槃

馃憤

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Great game, problem on linux version tho (I can only run it through terminal due to machine restrictions so can't test normal runs) About every other, sometimes every encounter (shops, rests, and the question marks), the game closes itself and prints this:

HELLLLLLLLLLLLL YEAHHHHHHHHHHHH!

It was happening in demo 13, christmas demo I can't remember if it was, Demo 14 it's perfect, thank you for being so responsive!

Sir . . . I just did a run with 0 stat upgrades or equipment  on normal and beat both the miniboss and main boss, you HAVE to be missing the side buttons that let you increase your stats and equip items, and like Chaotic bacon said, spacebar to dodge. And you can turn on auto-aim spells and normal attacks (with left-click, just in case you're really missing buttons) in the settings, otherwise, this is the hardest skill issue I've witnessed in my life. I don't think I've even died in this game before . . .

OH, and my MAIN problem is that the damn content settings reset every time you go to either the boss fight, or mini-boss, and you have to set them up again, it's only like 3-4 buttons, but still annoying when you forget to and see something you don't like.

Oh hey, you fixed half of this already, new update, let's goooo

And another one here, sometimes the fabric piercer attack of Ratkin Lancers tries to remove an already empty gear slot, even when there's another gear to remove, it just doesn't.

Another (Intended feature maybe?) bug here, for paladins, the -1 arousal from the Divine tokens makes their disrupt chance drop, usually to 0, with the Arousal modifier on vulnerability going negative.

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Found a bug, guard continues transferring damage to dead enemies, in this case there was a Ratkin Paladin that protected an Ice Mage, then died, now the Ice mage just takes 3 less damage magically:

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So far, amazing game, Anyone who complains about the RNG hit mechanics is, in my experience, just complaning about their skill issues, I like it and it's really not that hard. Only critisism I really have is that you can't see what spaces the moves both hit or can be used from (outside of fights) unless you go into the character screen and into the moves section, would be nice for that to be in the tooltip. Also, more lewd interactions in combat pls, but I'm sure you're working on that already, it's still in early dev of course.

As usual, awesome work Mado, keep it up 馃憤

Great game, has been progressing at a reasonable pace with good amounts of content every update, love the art, gameplay is plenty engaging for an ADHD riddled gamer such as myself, only criticism is that the new mini-boss appears ONLY on round 10, I think it should be open after every round from 10 onwards, or at least after 15 as well, I forgot about it twice (again, adhd 馃槄) and just finished the rounds and boss to get back to it TWICE, so would be nice to have that safety net

Thank you for the quick response, can do!