Ah, apologies, 1-3 was not referring to level 1-3, but to between 1 and 3 enemies being left when victory is given on Hell difficulty.
And the crash seems to happen rarely when pausing if there are grab or "death" animations going? It's only happened twice so far but I can try it again in a bit to see if I can manually reproduce it
randomtable01
Recent community posts
Another error, I think they may be coming from pausing? Seem to get errors a few seconds after unpausing, hm:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_shadow:
Variable <unknown_object>.image_index_get(100136, -2147483648) not set before reading it.
at gml_Object_obj_shadow_Draw_0
############################################################################################
gml_Object_obj_shadow_Draw_0 (line -1)
I've seen a couple bugs, and one error, so I'll just list them here:
On Hell difficulty, I keep getting victory before all the enemies are dead, it's usually only 1-3 left so this may be intended?
Hell 1-4 doesn't actually unlock 1-5, cleared it twice, it crashed before the 3rd, with the following error:
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_dilf_penetrate_Goblin:
Unable to find instance for object index 103737
at gml_Object_obj_dilf_penetrate_Goblin_Step_0
############################################################################################
gml_Object_obj_dilf_penetrate_Goblin_Step_0 (line -1)
If you have a bend in the road that you're placing (with hold and drag) and move while it's still building, the part after the bend gets placed in the wrong spot
(E.g. I place an L shaped road, before the bottom _ part starts, I move 2 squares left, it gets built 2 squares left of where I placed it)
Reposting since it was in a thread from a couple days ago, just in case you missed it Mado:
Girls don't seem to be removed from houses when they're deleted, meaning you can place the 3 free houses, put 9 girls in there, delete them and place 3 more free ones and place another 9 in those, and so on, for infinite housing
Also, the Command Strip 2, 3, etc. can sometimes remove the same piece of equipment twice, even when there are other pieces of equipment still available.
Also a little request here, please make the housing marker in the top show your actual max housing, right now it's just how many girls are in the houses at that time
Edit: And maybe stop the training centers from triggering the "No competent workers" alert 馃槄
Thank you, and I found 2 more 馃槄
Girls don't seem to be removed from houses when they're deleted, meaning you can place the 3 free houses, put 9 girls in there, delete them and place 3 more free ones and place another 9 in those, and so on, for infinite housing
Also, the Command Strip II can sometimes remove the same piece of equipment twice, even when there are other pieces of equipment still available.
Also a little request here, please make the housing marker in the top show your actual max housing, right now it's just how many girls are in the houses at that time
Edit: And maybe stop the training centers from triggering the "No competent workers" alert 馃槄
In the public 0.3 release, if you retreat from a dungeon with downed party members, some of them won't show up in other combats until you remove and put them back into the party, seems to happen to all but one of the downed members everytime so I'm guessing there's a missing or messed up 'for' loop on retreating.
Edit:
It turns out this happens occasionally if your party members die in normal fights as well, whether you retreat or not, it'll only revive one of the downed members sometimes and you need to remove and replace them in the party to fix this.
I haven't played this game since I think demo 2.0 at the beginning of 2023, but I'm so glad to see production continue and the game's content expand, I'm really fond of the movement and combat in this game, as well as the scenes being developed in the recent demo updates, but I have noticed a slight problem.
If you die as soon as you leave the slide animation (such as ending up too close to an enemy after sliding) you can get stuck in the death animation and unable to do anything, even exit to the menu, meaning you have to alt+F4 and restart the game.
Not too big of an issue, just annoying the few times it does happen. Otherwise, thank you for this magnificent game!
Hey, not a big deal but I've been having problems with my workers (Only zombies so far, just started a new game as necromancer so will update if I see others doing it as well) pathing through my eyeball installations (despite there being an obvious way literally 2 blocks next to them instead), so they try to move to the space the eyeball is in, and break it instead, then continue on their way.
Again, not a big deal, I've just moved them away from my entrances so they aren't in the way, but it's not exactly helpful either, so thank you in advance for anything you can do!
Hello again! I'm back with another bug report, this one being . . . a little more game breaking then the ones prior, as in both the technology, and resource menus, mousing over any resource or tech opens new tooltips, over and over, instead of moving the tooltip with your mouse as it used to do, here is an example image of the issue!
Edit: Also, as you can see, the resources are also invisible, but the tech tree otherwise looks normal.




