Hey, this has been a bug for a few versions now, but the action duration seems to reset when you start a new run, even though the slider stays the same. It only fixes itself when you drag the slider to a new time, and you have to do this every run.
Another bug found, if you select a character before a captured character box (from the respawn ticket) does it's final damage tick and breaks, it just ends that character's turn and they can't act anymore.
Another one, if an ant structure dies to crash damage (at least moving forwards) the eggs spawn half off the board and don't seem to exist, only appear visually.