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Rakuretto

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A member registered Aug 20, 2020 · View creator page →

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Love the concept of deciding how the car will drive the track, but it only needs to be done once per track. As you can just reduce a little the top speed and max out grip to pass every corner easily.

And with a lot of grip, you can just go mach 10 at every corner. This makes me wonder why we have to stop every x laps? Having to upgrade this feels kinda... weird.

Lack of sfx is sad, I did not always understand when I got the money at the start (before seeing that the car stopped when we did). Plus sfx just helps with the dopamine hit I guess.

The idea is nice, but maybe underutilised. Obstacles come pretty "far", and I think that's it? I went to lap 22, maybe I'm missing more stuff.

Having a health bar, I didn't thought that one hit and I'll be out.

I was jamming to the music though, it fits the vibe of the game perfectly.

Very simple game, maybe relies too much on RNG as I won my first run on round 2. But my second run went for longer, and it's kinda fun having so many attack.

The UI is really nice, except the "T" of the font, it made reading the tutorial a lot harder.

The music nicely fits the vibe of the game.

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Really fun Tetris-like ! Even if at the end, I was trying to make cool looking forms rather making the block disappear...

The very simple pixel art fits the game

Really like the "trial and error" aspect of the game. Though I'm sad to not have missed enough potion to see all the different interactions.

Mayuko is so cute, that I really wanted to see the elf and princess as a full portrait as their pixel art is so good.

The clean UI, paired with the sfx, makes the game a pleasure to play.

I used the web version. But I tried the game again on Safari and it works ! It doesn't work on Brave I guess.

Very addictive incremental game. Maybe the cabriolet cars are a little too fast, but it's so fun seeing them zoom on the track.

Artwork and sounds very  much fit the vibe of the game. 

The whole jumping thing feels really weird, and the fact there is no sfx, or visuals to indicate that we bump into a wall doesn't help. Also don't know how I feel about the upgrades being random. In certains runs you can have multiples, or in another one 0.

But I very much like the "die and retry" aspect as the road blocks are not random. I guess the camera being this close also helps that feeling of having to know what's next. (especially if you take too much speed upgrade...).

I typically don't like puzzle games, but the vibe with the sound and artwork really helps, that hand-drawn style is so good. The concept is also very original.

Like maybe 1 nitpick is the lack of a key-bind to restart/continue on the keyboard. And maybe also having the same feeling of dread as driving on those 3 lines and more roundabouts in real life...

The fact that only the banana, and the... meteorites? make you have a death animation but not the cars make it funny, I don't know why.

Not gonna lie, this is very repetitive gameplay wise... but seeing the environment changing every level and the new "enemies" make it so much fun, while also giving a narrative of sorts. I'm now wondering what is happening to this planet.

Maybe missing some sfx, I don't know  what kind of sound a banana can make, but it also could have helped the repetitive thing, since the music is also very repetitive. (I found the volume slider after the last level, maybe having it more "in your face" would have been nice)

I mean I'm using "repetitive" a lot... but this really fits the vibe of this game. Repetitive but full of little things that make you want to continue.

I really the handling of the car, maybe a little too fast to accelerate... But this makes it so much funnier when mixed with all the hazards on the track !

Would have loved a time per lap, to see how worst I've become after so many hazards. And I don't think having the possibility to refresh is a must have, kinda makes the whole "deal with what you have in hand" less prominent... but it is very fun to get 3 boosters and go vroom.

It's a nice little story, and the graphics and audio help set the mood of the game.

The game being a real infinite loop (or me missing something) even after that last letter made me feel things.

The controls almost made me feel nauseous at the start, but when I understood that we can just stop pressing left click to go straight, it became a lot better.

To finish the level I just drove straight and wiggle a little when almost stopped to gain a boost, I don't know if this is how we should gain speed to be honest.

Sad there is not a little vroom vroom sfx, and seeing my car falling in space endlessly after winning.

The lack of checkpoints is kinda painful, having to do the level in one shot makes it very hard. Maybe having a small tutorial level that is very easy, with all the techniques that we can do would have helped me. And I guess having almost no lean-way with having only 3 boxes doesn't help.

Also  sad there isn't any sfx.

Very nice simple puzzle game. Me being dumb, it's rare for me to have fun playing those types of game.

Artwork works nicely, music and sfx are the same.

Having to die to go back to the menu, and the bomb button being red to proceed threw me off, but those are nitpicks. Maybe also having to drag every piece is a pain, using the scroll wheel to choose which part of the rail to use would have been nice.

I'm not good at this type of game, and mission 5 lost me with the very precise use of inertia.

But it's really a fun game. The sound design is on point, the music stopping when travelling and coming back when looping is so good.

The artwork is consistent, and everything combined makes the game very good to play.

I wouldn't say no to a reset button, seeing my ball wandering in space waiting to die is maybe a little too much...

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Very simple, maybe a little too much. It's true that not being able to do anything except "New Speed" is a little boring.

But my monkey brain still like the car going faster on my second screen. 100% honest, I'm a simple man, if there was multiple cars, different upgrades, or even just another track it would have been a great simple experience.

And while writing my comment I saw that the car changes colour when going faster, or just changes over time, but still a very nice subtle thing. And I guess the game not being infinite made my brain sad.

I thought it was pretty easy to understand, nice to have tooltips when hovering the symbols. But the curse enemy is a pain, we don't have that much attack most of the time, so it's just a dodging game after 1 or 2 hits.

Salary seems kinda useless gameplay-wise, but I understand that it's more of a lore thing.

The characters are cute, but they're not blending well with the very pixel-art style UI, but it's mostly a nit-pick. Also music is not my jam, but fits the vibe.

A simple game reminding me of the flash era. It works no problem

Did not test the modding, but maybe having another loop would have been nice. Or I just missed how to go to the next level. Also kinda sad to not have a timer somewhere.

But it's a game made in a few hours, we can't really ask for the moon anyway.

Took me a while to get the gist of it, but after I did, it was fun.

Having the pickaxe being one use only kinda threw me off, not gonna lie.

It's missing some sfx to get that dopamine hit when collecting/selling iron.

But otherwise it's really a fun little game, with cute robots.

Artwork and sound fit the "janky" vibe perfectly, in a very good way.

Kinda feel the camera is too close up at the start, I like to see my next corner in a racing game. But when you gain speed, and the camera is far up the sky... oh boy. I had a blast. Sure handling is very simple, and even if at the start I tried hitting apexes, slowing down for corners, when I understood that you just need to go pedal to the floor.... Pure bliss. Going for a better time is so good, even if very RNG dependent, since you want the boost. But when you get it, and go at mach 10, seeing all the track at once and hit a 10s lap... I've got all the dopamine I needed for a day.

TLDR: I had more fun playing this game for 20 minutes than my 400 hours of The Crew Motorfest.

Pretty hard tower-defence. It's easy to get a softlock without a gun, nor a drill.  My guns are almost always destroyed immediately. I also guess the black hole drains all of our resources? Kinda feel like a reset without anything to make out for it, or I missed it.

I also don't really understand the health system, is it the colour of the particles around the ship? I guess they are to indicate the current cycle. Never went far enough to use anything else from the gun and drill.

Artwork and sound fit the space theme nicely.

Cute hard arcade-style game. It's easy to lose multiple lives in one sweep since almost all the time the sushi are in group, I guess a small grace window would have helped, but I'm also pretty bad at those types of games.

Game is also a little slow, I would not say no to a button to speed up time.

Artwork is really cute, fits its theme. Music is also pretty punchy and fits the theme, maybe missing some sfx for placing/removing conveyor belts since everything else has one.

I love the art style! Fits the theme, colourful, that "wobbling" effect, just so nice.

Music is kinda repetitive, but I don't know why, I like this way. Sfx feel... raw but I also like it. I guess I'm weird.

Gameplay wise, having to both look up at your boat to jump, and at your fish, to go through rings and eat fish to not die is kinda hard. Sad that you can't catch a new fish when your previous one dies. Or maybe you can, and I just don't know how.

To be honest, I didn't even finish a race because I'm so bad, so maybe I'm missing stuff.

Web version can't seem to load on both a chromium-based browser and safari. Blocking at 95% loading.

Same thing on my side. The same very zoomed top left of the screen. Both on chromium-based browsers and safari.

Sound effects are on point. Hearing what kind of mouse is coming, the little squeaks that the mice do, the little snap when they break your loop, so nice.

The drawing of loops is... perfect. You don't need to make a perfect circle, you can perfectly see where you are drawing, superb.

After losing the first time, I honestly didn't understand that "Continue" meant going to the shop, don't know why. Maybe I'm a little dumb.

Artwork is really nice, clean and cute. And I'm not the type of person that typically find mice cute.

100% honest, it's not the type of game that I generally like.

But I really like the idea. Seeing where the others start would have been nice, kinda a pain to do a loop, and then having to rewind because you now have to be precisely at this point in space at this point in time to jump for half a sec.

The movement is a little too floaty to my linking, especially mixed with precise jumps on a moving "platform", aka our previous loops.

Otherwise art is consistent, and the music is nice. Missing some sfx, maybe.

Game does not launch for me, both on a chromium-based browser and Safari on macOS.

The "start rumor" on the cat is not themed, NO!

To be serious, the concept seems nice, but I'm too dumb to understand it. Having access to the tutorial anytime could be nice. I also see in the screenshot that the blue arrow was green at one point. My small brain forgot after 3 minutes that red was bad, because I don't know red is love, blue is cold. But I mean, even with that understanding, it did not help me...

The artwork is really good, everything fits the theme. (except the cat's button, poor cat...).

Music kinda pissed me off at the start, but it grew very quickly on me.

Almost got filtered by level 4.

Kinda sad that the fake wall idea disappeared almost immediately, or I failed to discover them.

Also... It's been a while since I entered the last code, but... I think it's incorrect? I kinda got it randomly.

Otherwise the art style make me think of the old Newgrounds games, it's nice.

Sad there is no audio, or at least some sfx, I wanted to hear the frog bounce!

It's a simple idea, but cute nonetheless. It's kinda easy to survive when you understand how the birds attack. And I would have added a "tap repeatedly" for hatching from the egg, but I'm a little slow sometimes.

It was nice to have added a little frogger mechanic  at the end. And I would like to have the other frog's colour. Our is too close to the grass' colour.

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I played the web version. It's seems to freeze a lot at the start of a game, and once "crash" completely. But again, didn't tried the .exe.

It's hard to understand how to "move" the ship. It took me 4 tries to deliver 1 package. Because I didn't understand that you can't accelerate when close to a planet.

The ship handling is pretty hard to get a good grasp of. Took me a while to get how the hook physics worked, but it's kinda fun

I also don't see most of the time the arrow that points to your destination.

Audio is really fitting, so calm.

I love the handling. Sure it's a little floaty, but the car inertia just feels so nice! Kinda sad that the tracks are so narrow... It is a good simple base for a simple racing game.

Audio becomes maybe a little repetitive at the fourth track, but I mean it's not a the end of the world.