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(+1)

I thought it was pretty easy to understand, nice to have tooltips when hovering the symbols. But the curse enemy is a pain, we don't have that much attack most of the time, so it's just a dodging game after 1 or 2 hits.

Salary seems kinda useless gameplay-wise, but I understand that it's more of a lore thing.

The characters are cute, but they're not blending well with the very pixel-art style UI, but it's mostly a nit-pick. Also music is not my jam, but fits the vibe.

Thank you for your detailed feedback! I will try to come up with ideas to make the gameplay loop better!

I agree the characters doesn't fit with UI. I am looking for ways to pixelate my character sprites.

For the music... I've encountered some problem on the music part for the HTML Export. 

It was too loud and the intensity variations didn't work. I hope I can fix it next time! ><