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raheelzubair

8
Posts
A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

cute game. Love the art style and uniqueness of the characters (animations and support setup). The game works great as a mechanic. Almost wish that the feedback for upgrading weapons, new types of enemies, and some sort of progression was also available to keep playing for hours.

Great game mechanic. The narrative and the goal are very clear. The NPC respond and behave very accurately and the player can leverage the lightning for their own use as well. This game has the ability to be flushed out more and become a full game. 

Great game mechanic. The levels were designed very well. 

The interactive objects could be a bit more obvious by giving it a shader treatment. The placement of the objects could benefit from a stencil of the object shape rather than a green circle. The green markers could also be updated to better visual cues. The game can definitely be flushed out more and be made into a full feature game.

Cute game. Loved the door implementation. The narrative and objectives were very clear and made it easy to be indulged in the game. The bunching of the humans made it a bit tough to play but the cutscenes and play mechanic was fun.

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Good animations and art. The concept for the game was also good. The level design was not friendly at all, maybe do more playtesting to see what works for other players. The NPC could be doing a bit more to add more variations.

The opening splash screen is just too much.

A good amount of polish. The menu transitions are great. The game narrative sets a good story to look forward to. The controls play and feel good. The light/sight mechanic plays well.

The player bullets don't do anything in the game, was confused about that. The bullets also blend in with the background which was hard to see.

The game idea is good in terms of stealth mechanics. The pacing of the level is also good by teaching and putting the walking NPC later compared to static cameras. The objectives are not clear to grab the player's attention.

The controls are not explained and neither is the goal.
The controls work fine and the color combination to trigger is obvious as well.

The game needs a bit of user guidance.