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Scare Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you enjoy the game play? | #1 | 4.000 | 4.000 |
How well did the game express the theme "Safe in the Dark"? | #4 | 4.000 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really love the core mechanic of the game there are some things that need adjusting but overall I really enjoy it n.n
- The art is really well done as well as a lot of the distraction mechanics animations.
- The narrative gave pretty clear instructions on what you need to do in the game.
- Controls could be better told to the player, having a controls U.I panel in the main menu would be great.
- The sfx that plays when moving is pretty annoying personally.
- One thing I found is in the first room you can press E on the table, wait for them to group, then spam F to win the game. One thing you all can do is add a cooldown for the scare mechanic so it doesn't happen.
Cute game. Loved the door implementation. The narrative and objectives were very clear and made it easy to be indulged in the game. The bunching of the humans made it a bit tough to play but the cutscenes and play mechanic was fun.