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rafaelem

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A member registered Apr 23, 2024 · View creator page →

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Thank you very much, the basis of the art is generated by GPT-4 and then it has a many hours of editing on top to try to make it resemble a bit more to the style of Root.  I am especially happy about the horneros; I think they turned out quite in line with the other characters in the game (at least to my taste XD). I take this opportunity to congratulate you on the art in your faction!! It is extraordinary!

I like how you think haha, I'll keep it in mind and I'll let you know when I finish solving that. ;)

It's a very interesting idea, if during the testing it turns out that they are very restricted in actions, we could try this approach, thank you!

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Thank you very much for the kind words!! As for the question, you are correct! The bombs, uprisings, and favors remove the constructs and whoever activated them earns the 2PV, they also remove the mud tokens which are like any other token but do not grant PV. So watch out for those pesky crows and whiny mice XD.

While I was writing this, I realized that you were referring to the mud tokens on the board! Tht's a really good question. As it is currently written, none of those tokens would be removed, and in the next turn, you would be able to create a  construct destroyed in this way without having to gather mud, which thematically feels a bit strange. Perhaps I could add to the board that if they are removed outside of battle, you remove all the mud tokens? Luckily, there is quite a bit of space tx to removing the object box.
Ty for the feedback! 

I love this idea, it seems very fun and thematic. I have a question, can the scrap paws be attacked? Are they removed if they receive hits?

I'm glad you like it :). About the sentinel, I thought it could be very useful to build it first in maps where dominating a clearing (like the mountain) or controlling certain bottlenecks (like winter) is very important. Regarding the issue of actions and cards, I share your concern; for example, starting the game with 3 birds can lead to a horrible second turn XD. I couldn’t test a lot of these situations due to time restrictions from the jam XD, but I'm already making the prints to do the first round of testing with my group this weekend. I'll keep you posted XD.


Thank you very much for the kind words :) As for the question about the collector, no, he couldn't take out the items for you, I believe we can agree that hurting that pesky vagabond a bit isn't so bad haha.

Thank you very much, the color palette was almost an accident, I started working on the base of the vagabond board with the idea of changing the colors at the end, but when I added the characters I really liked the contrast they generated and I decided to leave that shade of gray XD

Thanks a lot! Since uploading them we've tried them a couple of times in my playgroup and I can confirm that they're fun, they definitely need to adjust their scoring speed but we'll get to that in the near future.

Thanks a lot! I totally was, I even wrote it in the description of their page, I'm glad you liked it :)

This one is great, I love the way it can put warriors in all the clearings and it seems to be well compensated for its difficulty in governing and battling plus they can be moved by enemies. In addition, those skills fit well with the general vision that is usually held of sheep XD. Also interesting are the psychological games that can be played with the rift token. Excellent work and I'd love to see how this faction turns out in testing.

I like this one, a lot of interesting things, like being able to drag fallen warriors from enemies when you move 😆.
Vagabond tokens seem like an elegant solution for these types of factions that "kidnap" enemy warriors to interact with factions that have meeples that can't be removed.
I also didn't miss the great reference to Hyperion, what a great book and very much on theme with this year's jam. Great job.

If one of the symbol spaces is free, you place the piece directly on top of the space with the symbol, so I guess it doesn't work like a normal path, I thought of it as a kind of insurance to be able to take action in case all the pieces are removed from there, it's also the way you take action on the first turn.

Thank you very much! Yes, I definitely recommend waiting for the post-jam adjustments before doing a final translation and printing, I was also thinking of translating it into Spanish since my gaming group prefers that language. As for a Discord channel, I'd definitely like to use one to upload updated versions and especially to see if other players can help with balancing and testing, but I have no idea how to create one XD I guess I should ask an admin in the Weird-Root Discord. And speaking of meeples, yesterday I was making some on Thinkercard, check out how they're coming along (do you recognize the hat?) 

Thanks a lot! I also liked how that semi-random way of choosing the herald turned out, I know that some players don't like RNG too much in their games, but personally I think that the restriction on choices could lead to interesting things like strategy changes in the middle of the game xD

Thank you very much for those kind words :). Due to the time constraints of the jam it definitely lacks testing, and the speed at which they earn points is one of the things I would most like to test post-jam.