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Radical Reflux

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A member registered Mar 04, 2025 · View creator page →

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You've got a sixth sense :) Announcement coming next week, Clark is in big trouble.

Thanks, man, good video :)

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@Rebelwade77Games I enjoyed your video, especially the commentary :) You made significant progress in each game for the first try, awesome!

It's an honor, thank you.
I wonder if my latest game, Magenta Sky,  would have made it onto the list.

That's an excellent result :) Mine was 3:41, as I remember.
I recommend that you try my latest game, Magenta Sky, as well. It's also free of charge.

Thanks, great video! Hope you enjoyed the game.

Download Magenta Sky, the first episode of the u_nvrz series, for free and be part of an epic adventure! The game was primarily developed for the ZX Spectrum, but it can also be run on other platforms using an emulator.

https://radical-reflux.itch.io/magenta


👍

Thanks, man, I've just read it. I recommend my next project, available soon: https://radical-reflux.itch.io/magenta Hope it's gonna get more than 3 out of 5 ;)

I'm almost at the goal line ;) Intense testing, bug fixing, and the game will be finished. I'm still working on getting music in the game - although due to my limited memory, that's a big question mark for now.

Without border effects it's definitely better 🙂

Hope it runs on the real hardware too.

I've just uploaded a new version: you can toggle the border effects on/off from the main menu. I'm curious how it works on Enterprise.

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I'm working on it, but honestly, I'm struggling to port the game to Enterprise. I couldn't even get the emulator (ep128emu for Windows) to work properly. For a workaround, I'll make a version where you can turn the border effects on and off.

Thanks for the detailed feedback :)

Yes, it was my deliberate intention that while the game might seem easy at first, it should actually be difficult to complete. You have to figure out how to complete the levels — I know it's frustrating, but if I remember correctly, classic Speccy games were extremely difficult too (Manic Miner, Jumping Jack, to name just two).

Digging while falling, if not a bug, is indeed a superfluous thing. I might disable it as you suggested. Bees and bats don't hear the bark, so they don't get scared of Frankee — I know this doesn't make the player's job easier.

The game can be completed, and exciting levels await you. However, prepare for some more difficult moments: I suggest you count to ten before you damage your machine, joystick, or anything around you ;)

I'll do my best 😉

Wow, one of my friends had an Enterprise back in those days! I was envious of him for having 128 kb :)
Give me one or two days, and I'll try to make an Enterprise version of it.

Thanks for the feedback. What emulator and computer do you use? 

Thank you for downloading it.

Thank you. Hope you enjoy playing with it, and one day Frankee will get home ;)

Thanks! Would you give some feedback on the gameplay? I hope you enjoy playing the game, too. :)

Thank you for your feedback. Yes, music adds a lot to the experience, although I wanted to stay within the original ZX Spectrum's 48-kilobyte limit. But I definitely consider music for my next project :)

After a few decades, I'm back in game development. My first release in the 21st century for ZX Spectrum and The Spectrum is available on Itch.io. A modest donation is welcome, but you can download it for free.

Frankie Goes Home is about a little dachshund lost in the woods and trying to find the way home. During the adventurous journey, several dangers lurk around: animals, kids, and cars hinder its progress. Although Frankee has a weapon, barking, that only slows down the enemies and doesn't eliminate them.
Feel free to share your thoughts and remarks on Frankie Goes Home

https://radical-reflux.itch.io/frankee-goes-home