You've got a sixth sense :) Announcement coming next week, Clark is in big trouble.
Radical Reflux
Creator of
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It's an honor, thank you.
I wonder if my latest game, Magenta Sky, would have made it onto the list.
That's an excellent result :) Mine was 3:41, as I remember.
I recommend that you try my latest game, Magenta Sky, as well. It's also free of charge.
https://radical-reflux.itch.io/magenta

Thanks, man, I've just read it. I recommend my next project, available soon: https://radical-reflux.itch.io/magenta Hope it's gonna get more than 3 out of 5 ;)
Thanks for the detailed feedback :)
Yes, it was my deliberate intention that while the game might seem easy at first, it should actually be difficult to complete. You have to figure out how to complete the levels — I know it's frustrating, but if I remember correctly, classic Speccy games were extremely difficult too (Manic Miner, Jumping Jack, to name just two).
Digging while falling, if not a bug, is indeed a superfluous thing. I might disable it as you suggested. Bees and bats don't hear the bark, so they don't get scared of Frankee — I know this doesn't make the player's job easier.
The game can be completed, and exciting levels await you. However, prepare for some more difficult moments: I suggest you count to ten before you damage your machine, joystick, or anything around you ;)
After a few decades, I'm back in game development. My first release in the 21st century for ZX Spectrum and The Spectrum is available on Itch.io. A modest donation is welcome, but you can download it for free.
Frankie Goes Home is about a little dachshund lost in the woods and trying to find the way home. During the adventurous journey, several dangers lurk around: animals, kids, and cars hinder its progress. Although Frankee has a weapon, barking, that only slows down the enemies and doesn't eliminate them.
Feel free to share your thoughts and remarks on Frankie Goes Home.

