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raamon

7
Posts
A member registered Jun 10, 2020

Recent community posts

I don't have a sound output connected to my PC - [ERR] Executing action #82 for geoscape initialization Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Audio has failed to initialize. Call SoundEffect.Initialize() before sound operation to get more specific errors. 2nd error is the same, from a different place: 

Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): OpenAL device could not be initialized, see console output for details. at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor()

50% of the time you get stuck map screen after Start New Game, other 50% you get a game crash on Start New Game

(1 edit)

What I mean is, in browser on Mac - for wooden doll:

  • Pick it up - after trial and error I remember this is - you get a curse and a blessing
  • Smash it - some other action, can't remember and no idea if I should pick it if I haven't played the game for 3 days.
  • Leave it be - skip event?

Another small request - skipping enemy animations? Since watching same animations over and over again is currently 50% of game time.

One question regarding this - is this a deliberate design choice not to let used know effects of actions before you make your choice?

Have you considered showing a hover or a small text below choice buttons possible effects, so that players don't need to remember every single interaction and which should be avoided?

Pretty fun, a decent demo overall, it's basically a part of Mindustry game as an auto-battler.

No saves, short, only way to quickly restart is page reload.

Seems like 3-cost power pole with big range is forbidden to be rolled on first round, as it's all you ever need for the whole game. This and geothermal are probably the only ones you can't roll round 1.

If you use resource-fed power source, it starts at low speed, e.g. only 10/XXX for your whole base. Miner should not work as a power connection node.

Power source -> Pole -> B1 -> Pole -> B2 - here B1 should be on 2 different isolated power networks at the same time. You can set up a 100% powered miner, if you don't let any other poles touch the miner as a workaround.

Could be that it's an event. I guess as soon as you make a decent combo, you need to avoid all events like the plague as you can't decline these effects.

Only 2 things can currently ruin your run - cards turning into a pumpkin(napkin) and a curse decreasing crit by 3, 21->18 so you no longer can play 3 face cards.

You could make a deck consisting of face, and 11 aces though or 21 aces.

21 stone aces, each deals it's value of 16 or more(+5 from relic) to current target when drawn along with all other benefits.

A very decent game, one question though - why are cards randomly changing their types and backgrounds on "New Game+"?

First all cards became "Stone" - ok, I can survive not being able to store them, as I already had a perfect combo(face, face, ace = 21 every draw)

Next NG+ all 3 cards became random Napkin type cards and game was ruined without any explanation or reason explained to the player.