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One question regarding this - is this a deliberate design choice not to let used know effects of actions before you make your choice?

Have you considered showing a hover or a small text below choice buttons possible effects, so that players don't need to remember every single interaction and which should be avoided?

That's what the action preview is for, it's on the right side of the board and to the left of the action buttons. It updates in real time. I'm not sure why you're not seeing that, it's fairly obvious, you wouldn't happen to be playing on Browser on your phone would you? That tends to be highly unstable so I want to make sure that's not the case. 

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What I mean is, in browser on Mac - for wooden doll:

  • Pick it up - after trial and error I remember this is - you get a curse and a blessing
  • Smash it - some other action, can't remember and no idea if I should pick it if I haven't played the game for 3 days.
  • Leave it be - skip event?

Another small request - skipping enemy animations? Since watching same animations over and over again is currently 50% of game time.

Ahh, yep these are both things we do have good design plans for for release, definitely. At this point the Alpha will likely remain the same, but this kind of feedback aligns with what we want too, so that should mean we're heading in the right track for the release in a few months.