Ahh, yep these are both things we do have good design plans for for release, definitely. At this point the Alpha will likely remain the same, but this kind of feedback aligns with what we want too, so that should mean we're heading in the right track for the release in a few months.
Gamepro03
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That's what the action preview is for, it's on the right side of the board and to the left of the action buttons. It updates in real time. I'm not sure why you're not seeing that, it's fairly obvious, you wouldn't happen to be playing on Browser on your phone would you? That tends to be highly unstable so I want to make sure that's not the case.
Found the issue- when Skip Story mode is enabled, the event isn't stopping at the part that tells you your cards turned into Stone or Napkin so you're missing the clue that it occured, and learning when and what choices were made that caused it wouldn't be possible.
Thanks for pointing this out, it has to be fixed to be made way more clear in 0.37.13 when Skip Story is enabled.
Sounds like you're enjoying the game quite a bit 😄 I will note that all of the things you see can screw up a run are actually avoidable inside the event (they can be declined once you know about what choices do what during different events, it's not random).
Curses however can be cleared if you find an event that does so, but you're right that they can currently throw a big wrench into your plan unexpectedly if it's your first time learning about them or you take a risk and don't like the result.
We have an event that that turns cards into these types but since you're saying it's occuring on a NG+ that's very strange.
This smells of an issue with the Browser based version of the game and code not being executed correctly in it. Would that happen to be the browser based version you're trying? I'd have to look at that specifically, and if so, definitely try the downloadable game instead.
Also if you are using the Browser based version, are you doing so from your phone or on desktop?

