Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

r0setea

8
Posts
1
Following
A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Love the style! I'm not sure I understand the grapple or breathing mechanics, but I enjoy the creativity! I think the background looking like 'sand' is nice :D

Scuttling and climbing, as all crabs must be. (Seriously this rules. the only critiques I have are the color saturation on the level backdrop. And that's just personal beef.) 

The mechanics? The way the level design encourages player interaction and exploration? The addictive process of trial and error to find keys?! The claw mechanics? Mario reference? the CRAB SPRITE?!?!?! LEVEL SELECT MENU?!  Platformer. Heaven. I love this.

Professional! Hold it like they do in Texas place... I'm waiting for the Emojioh! speed runners.

Seriously though, I really like the polish you have on sound, visuals, and overall game feel. The mechanics are solid, it even has a tutorial?! Yeah, I've stumbled into some bugs, but for a game jam this short? That's expected. Nice work! 

Creative use of Hold It! I like the stats at the end, and I realize now how important all of my fingers are for typing. It would be cool have some fanfare when you get letters right or wrong, but otherwise a nice simple and solid experience!

I appreciate the very literally definition of Hold It. No other game is Holding It quite like this. I love the art and the SPEED to shoot and grab the question marks. There is no task to complete... but even still. Legends will say Death is still Holding It. 

Typing noises!!

Driving so fast! Blasting banger tunes! Employment! And yet... No one is getting pizza but the police... Please sir, I'm just a humble off-roading pizza delivery driver... Ignore the way I've gotten my car stuck vertically on this building... This is standard pizza practice...

Anyways, I also had a hard time figuring out the mechanics, but once I figured it out (using the itch.io page), there was pizza chaos. Love the style of this too!

Very cute designs! I really wish I got to hear more of the music (very circus-y!). It also would have been nice to have more audio cues for the game (pop sound when the balloon buttons are pressed? sound for items being rotated? items released?). I can see this becoming addictive FAST. There's definitely some things for the game feedback system you could refine or make more clear (i.e. block variations) but this this is a fun game with a distinct visual style! 

(Thank you for putting "how to play" in the game :D)

I have disappointed the ring master many times.