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Qwertz

22
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6
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A member registered Sep 12, 2020 · View creator page →

Creator of

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i broke the game multiple times, ended the run out of boredom. nice game. the minigames are so scuffed its hilarious

THIS BIRD IS SO COOL !! !!

obligatory "1 attempt"

i cannot believe how far this has come

i really think an easier difficulty is a good idea, especially because i know there are a lot of people who would come into this game not wanting to try hard to experience and enjoy the game and its non-euclidean spaces, but that brings the question of if there will be a much more difficult mode for more experienced players... i know that modifiers can make the game harder already but a "hardcore" mode of sorts that would make the game even more challenging would be a cool way to keep people interested for a longer time, especially completionists like me who cant stand to leave a single bit of a game unconquered. 

it's not like the game isn't hard as it is, and i dont even know if this is a good idea or if it would be reasonable to implement at all, but it's just something that this devlog made me think of.

i'd definitely rather have it be delayed than rushed, take as much time as you need to make a game that you think is good :D

woah- that seems like a lot of work but reduced load times / better overall performance will be appreciated by everyone

woa, 6 (4 i guess) chapters?? more than i expected tbh, nice work

yes (you should get full version)

this looks really cool!

beat up to windup 1.3x in one try, pretty fun game might buy the full version eventually

did you remove the enemies who throw glass I haven't been able to find them anywhere

you've mentioned a discord server, where would i be able to find that?

oh god

I hope I'm not annoying you, but this is the last thing I have to ask. Is it possible to kill the turret in the train area?

one more thing, whenever I try to play the PC version with oculus link it displays an error message saying that the game couldn't find my guardian boundary. is there anything i could try to fix this?

a classic mode would be really cool since i kinda miss the old game mechanics from before 4.13, however complicated they were. 

mm balls

It aint a copy. If it was I would've been smashing my keyboard my now.

did you really just play the lick at the beginning

by holding the shift key.

(1 edit)

This is an amazing game. I've been playing it for about a week now on my original Quest and it's surprisingly immersive. One thing I would think would be really interesting as a feature in the full release would be some type of story mode, since it's current endless shooter game mechanic feels a bit arcadey, and there really isn't anything to work towards besides getting better weapons. It would still be procedural, but there would be a goal, and end to the game. Maybe some bosses as well. This is just an idea that I think the game might benefit from, but if you feel like it wouldn't stay true to the original game idea, that's fine. I would still love to play this. I just think it would be cool to see something like that.

Edit: Did you remove the tutorial in the latest update, since I can't seem to find any tutorials and I'm really confused at what all of the new things are and how to use them, like that minimap thing.