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(1 edit)

This is an amazing game. I've been playing it for about a week now on my original Quest and it's surprisingly immersive. One thing I would think would be really interesting as a feature in the full release would be some type of story mode, since it's current endless shooter game mechanic feels a bit arcadey, and there really isn't anything to work towards besides getting better weapons. It would still be procedural, but there would be a goal, and end to the game. Maybe some bosses as well. This is just an idea that I think the game might benefit from, but if you feel like it wouldn't stay true to the original game idea, that's fine. I would still love to play this. I just think it would be cool to see something like that.

Edit: Did you remove the tutorial in the latest update, since I can't seem to find any tutorials and I'm really confused at what all of the new things are and how to use them, like that minimap thing.

(+1)

There is going to be a story. Currently, I am still changing the basics of gameplay to get the thing to be fun. Right now I am not quite happy with the encounters (the most basic level) as they seem too binary (either "everyone's after you" or "there's no one here"). At a bit hither level there are a few things missing - like reinstalling unlocked EXMs, better weapons and mixing them. I should get it right soonish and then I will start to work on the story.

Yes, the tutorials are gone. They were explaining lots of things that have either changed or are no longer a part of the game. I do not plan to reintroduce them in their form but to incorporate them into the story/narrative.