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i really think an easier difficulty is a good idea, especially because i know there are a lot of people who would come into this game not wanting to try hard to experience and enjoy the game and its non-euclidean spaces, but that brings the question of if there will be a much more difficult mode for more experienced players... i know that modifiers can make the game harder already but a "hardcore" mode of sorts that would make the game even more challenging would be a cool way to keep people interested for a longer time, especially completionists like me who cant stand to leave a single bit of a game unconquered. 

it's not like the game isn't hard as it is, and i dont even know if this is a good idea or if it would be reasonable to implement at all, but it's just something that this devlog made me think of.

(+1)

Some game modifiers alter difficulty a bit. But there's one game modifier that changes the game a lot. "Navigator" (available only in advanced/roguelite). WIth this thing on, you have a map but you have no information where on the map you are (unless you use a map device on the wall).

Besides that, I do not plan to add extra hard difficulty, although I'd like to add something that could change specific rules of the game (be one-handed, health drops all the time but killing restores it a bit, etc). These are more like ideas for the time after release. And remember that there is also endless mode coming that may contain much harder missions/quests.