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Quacky.Games

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A member registered Jul 09, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!! I agree that it definitely needs a little update to the visualisation.. some great suggestions!

I think I would get less bored if there was some form of a progression system other than a highscore system. 

No problem! I loved the aesthethics (apart from the huge amount of smoke which made things a little less visible), so that time spent polishing is definitely noticeable :)

hmm I'll give it another shot then, I was trying to build rooms towards the blue fire/light thingy, but kept getting blocks that did not fit it.

Silly concept, great take.
Played pretty good, could have used more leeway near the edges of the screen.

Haahhaha that made me laugh quite a bit, not sure if that was the intention, but that was a hilarious concept. Loved the art too.

I like the audio design, though it's a little incoherent / overstimulating at times.
Visual design is fun!

I got bored quite quickly, I'll have to admit.

It would have been fun to allow the player to rotate. Now I found myself mostly just running in circles.

Definitely a fun concept though, with some work this could be quite interesting.

I wasn't able to interact with anything other than the 'red' events. It's definitely an interesting concept, and I would definitely like to see a more fleshed out version.

I loved the snappy placement, that worked really well.
Also great that you added some explanation on the goal, that always helps.

It would have been better to implement some sort of algorithm that would supply the 'right' pieces you need to finish your dungeon though. I tried 3 times and wasn't able to complete a path to the finish, that's unfortunate.

Thanks for the feedback! Definitely something to keep in mind for next year.

Very interesting movement mechanic. Could definitely have used a restart button though.

Cool concept, nice art, well scoped.

Would love to see an extended version with more intricate mechanics!

Loved it! Interesting concept for sure, and well thought out and scoped.

I like the concept from the game page and the look of the game, but I couldn't figure out how to move the camera or place characers. Please add some explanation to your game page?

It's a little too fast for my taste actually. Or maybe the fall speed is frame rate bound and faster on my end?

I love the little character, and it's interesting to see a game from the perspective of a museum curator. It may have been nice to add some explanation of what you're supposed to do - I got a little confused at first. Also a timer for new items to arrive may be helpful!

Fun concept, very similar to VVVVV. Camera and falling speed definitely needs some work. Good job!

Fun concept. Great artstyle. I wasn't able to figure out how to destroy the cars though, so I stopped playing quite quickly.

Interesting and funny concept, I loved the little reference to 'EA'.

I do feel like it's missing some form of progression or goal, I kind of lost interest sooner than I'd liked because of that.