Good implementation of the limitation, the visuals were nice. I need more money though! Had to do so many runs to get anything from the factory. Maybe I’m just bad idk…
Qais
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If @crabsmack didn’t write that I had to place the dice on the HQ itself I would’ve had no idea. The game is defo confusing and it feels like some mechanics are still work in progress or left mid-way. I don’t get why some things work the way they do some times but not all the time? idk overall visually nice game but confusing.
Best of luck bud
I’m bad at those types of games and even worse at this one. It was just too hard and the shop only showed prices when I actually went into the shop. I think more UI distinction to show the currency better and some more feedback when you’re able / unable to afford something, even as simple as disabling the button if the current player currency is lower than the item in the shop.
Good luck!
The layout and assets usage was good. Although I think the game gets stale after a while, you have ONE tower and you have to move it around for upgrades, I think maybe picking up the upgrades and taking them to the tower or even unlocking new towers could make the game more interesting. You can also defo add a randomizer to these characters to have more HP, be faster, take more water, even if just visually colored to tell the difference it’d be huge for entertainment and stopping the game from getting stale fast.
Good luck on getting a new mouse and good luck on the jam!
As an addict to shooter games this game was VERY easy, I obliterated on my first try hahaha. Fun concept though!
I didn’t manage to get the water to die though? I spent like 5 minutes just defending myself and letting enemies hit the water but it never really died, just turned dark brown.
Also, some enemy missiles lose speed entirely to the point of staying still at some point.
Best of luck! <3
I was not able to win in my 10 minutes of trying it out LOL but it’s very cute! I like the visuals and I love the gooey feeling of the slime when it’s wiggling or hitting the border, feels nice.
I was confused at first but it made sense after a few losses, the shop is a nice addition, the full screen on web is kinda cooked but it’s alright.
Good luck!
The visuals, effects, and enemy moves are pretty nice. But I didn’t know if I was actually doing anything? The boss has no HP bar, no second phase to show that it lost HP, not enough feedback, at the start I didn’t even know if my hits were connecting or if the enemy was dodging.
I think tuning down the difficulty a bit and adding more feedback would be nice :)
Good luck! <3
Great concept! I really enjoyed (and was equally terrified) at the use of the limitation and seeing that I might make a wrong move causing me to die. But it worked out! Managed to finish the game in one go.
The art was really nice, the music was a banger, I appreciate the total aesthetic.
The actual level design itself was basic, there were no additional challenges or progressive difficulty, I didn’t die once, but maybe that’s cause I’m a god gamer >:)
Good game! Good luck <3

