Thanks for replying and good to hear we're on the same page. Maybe when I get around to making my first game and putting it up here I can count on your feedback :)
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I like the concept but at the moment it's kind of grindy. Like the spiders in the second room, there was no way to beat them until I'd killed the first spider about 10 times and amassed enough cash to buy a few upgrades. This sort of grind is fine when the levels are randomised every time but when it's the same layout and enemies it feels a bit redundant. I can see you decided againt doing this but I personally think it's the randomisation after each death that makes roguelikes tolerable. Especially considering there's no reaction-based skill involved in your game.
Ah right, I didnt get that far to be honest. I feel like I need to dig out by USB SNES controller to really get stuck in! And yeh, I'll keep that in mind, looking forward to future versions :)
Amazing work in such a short space of time dude. Really looking forward to seeing where you take this! Can we have a sprint function though? Link moves so slow! Eithe that or my weak-ass latop can't run it properly lol.