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puppymonkeybobby

4
Posts
A member registered 90 days ago

Recent community posts

Thanks for the detailed reply! This helps quite a bit!

Hello, again! I have another question: how do you recommend interpreting a situation where the previous environment trait is NOT sensible? The rules state:

After each advance roll, imagine a perilous

situation caused by the new environment

trait you just gained, but modified by

lingering effects of the previous trait (if

sensible), and how you respond to that

situation with two of your own traits.


What if the previous environment trait makes absolutely no sense? Do you just roll its die anyways and kind of ignore that it doesn’t fit?


Thanks!

Excellent! The locked paragraph option is what I’m looking for. Also, it gave me a good laugh, so thanks! 

Hello!


This is a neat little system! I’m creating new adventures for my characters and I’m wondering how I could handle non-perilous encounters. For example, if the adventure called for the hero to try and persuade a non-hostile NPC to give them passage on their ship, how could I handle that? Losing resolve/getting injured doesn’t seem right, in the event the hero failed his rolls! I realize that is beyond the scope of the core rules, but it would be a cool addition to implement!


Thanks!