Hello!
This is a neat little system! I’m creating new adventures for my characters and I’m wondering how I could handle non-perilous encounters. For example, if the adventure called for the hero to try and persuade a non-hostile NPC to give them passage on their ship, how could I handle that? Losing resolve/getting injured doesn’t seem right, in the event the hero failed his rolls! I realize that is beyond the scope of the core rules, but it would be a cool addition to implement!
Thanks!