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PUNKCAKE Délicieux 🥞

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A member registered Jun 07, 2021 · View creator page →

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We're very sorry about the mistake. Benjamin will send you a new message with the correct link as soon as Itch lets him (there's a 24h limitation) but you can correct the link yourself by changing what's before the last slash with "https://punkcake.itch.io"

Ahh the 100% complete on the museum is due to a mistake in the code, thanks for alerting us to it. I just uploaded a very quick patch for it.

For the museum spots, if you look to the bottom-right corner on the gameover screen, you will see how much money you need to unlock the next spot in the museum. This all happens automatically as you sell objects. As soon as you reach the price of the next spot, it is unlocked and you can use it to keep an object, from the run that just ended or from a next one!

The game uses a dictionnary similar to that of online Scrabble for example. So yes quite a few unusual short words are allowed. Extremely few acronyms are actually allowed, mostly it's words that are specific to a region or even a time's dialect. Feel free to Google confusing words with "meaning" to get their definition if you're curious. In any case, you can use those shorter words to clear the way for longer words. Since letter selection can bridge gaps in the grid, this actually the best way to make bigger words over bigger areas, which is what scores the most points.

I hope this helps!

Hi! Thanks for the kind words and for the report! This was fixed in the quickpatch that went up on Saturday. You can download the new version and move your save folder from the previous version to this new one. :) (or use the Itch app, it will update the game automatically and it should preserve your save!)

Thanks for the love and for the bug reports! Both of these are fixed in the new quickpatch that just went up!

Thanks for the kind words and for the crash report!
This is fixed in the quickpatch that just went up!

😳

Done!

We're very close! It's just that we have a lot of other things going on at the moment. But it will happen sooner or later.

No, it's not, we recommend using Itch's app to play our games on Mac. The Itch app is notarized and lets you play games safely, as it limits what the games can do on your machine.

Hi! Thanks for letting us know! I had some time, so I investigated and finally found the cause for this bug. It's fixed in the new version I just uploaded. Cheers!

Thanks! You can tone down or completely turn off the screenshake in the settings. 🙂

Thanks for the report! Just uploaded a fix, please let us know if it works!

Thank you very much for the reports, I just uploaded new builds which should fix this. Please let me know if it seems to work correctly now!

Thanks! We're not aware of the bug you're mentioning, can you tell us what OS you're playing on please? Also, to be clear, you mean that you were only getting pink S pieces? Does this happen every run?

Yes you will! 🙂

Totally fair! Please keep in mind this version was created in only 72 hours, and sadly that wasn't enough time to properly test the game and make this kind of adjustments. I'm working on a new version which will be better. 🙂

The update is already up on GOG!

Done! Thanks for reminding us!!

Cute little clicker! It would be nice to have more feedback on clicking the buttons, currently it's hard to understand when/how some of them work especially at the beginning when you're still figuring out the game. But the concept is interesting and I had fun trying to get high numbers! Also I loved how everything was calico-coloured!! 😻

Nice little game! While the jump ability adds some nice verticality in theory, in practice it feels like the game really is all about the sprint functionality so I would suggest focusing on that if you end up working on this some more. :) There's definitely something super interesting in having your main way to avoid danger also be pretty dangerous to yourself!

Nice little game! The concept works well and the graphics and audio are both really good! As others mentioned, it feels like the controls could use a bit of work, especially on the Tetris side and for swapping between the two modes. Still a  good  package overall for a 48h jam, well done!

Super interesting experiment! Well done!!

Really great stuff! Loved the attention to details, did not expect the fishies to want to get paid to stay, which makes me question my own work ethics. I could see this getting fleshed out with a tech system which changes your needs for the various worker types, and maybe an incremental clicker direction with ever-growing numbers to manage (and dehumanize) and  ever-growing profits.  But really I think the game mechanics as they are are perfect for the size of the game. Bravo!

Very fun, love a good eating game! Great style, music, sfx and polish! The permanent bonuses felt like they could have been more diverse as currently they're all about points and usually one is clearly better than the other. It would be interesting to have bonuses that encourage specific froms of play. (maybe one that lets you keep more mobility for example vs one that pulls smaller enemies to you for example) The little guys who give you temporary bonuses only appeared in the first two level for me, maybe a bug? Same thing here, would be great to see a temporary speed bonus, or some crazier things like having a ton of smaller guys spawn at once. Hitboxes didn't always feel super fair, but it's always hard with this type of view, and mostly it was fine. The multipliers multiplying each other work great in making the game extremely satisfying.

Obviously a very solid entry, great work!

Fun and cute little music programming game!  🎵 Love that it was made with Tic-80. The graphics are really nice. I do wish the order of appearance of the fish already informed in what order they were going to sing, as usually I would feed them so that they would sing in that order anyway. I also wish it was easier to tell the different types of fish apart when they're in the pond.

If you keep working on this and want to lean into the puzzle aspect I would suggest an action counter (or maybe even a limited action count?) so that there would be a challenge in completing all the objectives with as few player actions as possible, re-using the same fishes etc.

As it is it's already a nice creative toy that's fun to explore! :)

Thank you so much for saying so!!

Hi! How do you mean glitchy? Without more information all I can tell you is you may try launching the game after connecting all your controllers, rather than connecting your controllers while the game is already running.

Thank you so much for your support! ♥️

Thanks! Unfortunately we do not have control over the sales for the Switch version, as that's handled by our friends at Headbang Club, who ported the game there, so no the sale won't extend there, but we're sure there will be an eshop sale at some other point in the near future. 🙂

No sorry, local multiplayer means on the same machine with multiple controllers (though one player can use the keyboard), however your Itch purchase comes with a Steam key, and if you redeem it Steam has a Remote Play Together feature which would let you play online with your friends. I hope this helps.

Hi again, we've just added MacOS support at last for Hexle, so you can check it out now if you still want to. :)

Mac support for the full game is finally here!! Sorry for the wait, we hope you enjoy the game if you get it! :)

Hi! The Mac version of the full game is finally here!! Sorry about the confusion previously, but we hope you enjoy the game!

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We made this game with our own custom engine, called Sugar, but it's not available to the public yet. 🙂 

We'll get to it soon! The demo version was mostly just a test, but we have the full thing almost ready now!

No online leaderboard currently no, but we encourage you to join our Discord where people will be posting their scores!

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Just couch co-op, though the Steam version will support Remote Play Together. (and buying the game on Itch gets you a Steam key) 🙂

Because this is a roguelike, you have to be careful about your card choices every time you get one, or  indeed you may end up in an unwinnable position.

Yes it will! It has controller support, a tutorial, new graphics, and better modding support! It comes out of beta on January 20th!

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Hi everyone!

Our new game Hexle  just came out! It's an original take on Sudoku with 16 numbers and extra rules! It features daily and weekly challenges, as well as 4 difficulties of generated puzzles, and a ton of palettes to unlock! Check out the trailer below to see what it looks like!

Hexle is available here on Itch for 6$, or you can get it with our Patreon subscription  for only 3€!


Thanks for the support, have a lovely weekend! 💖
-PUNKCAKE Délicieux
🥞