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PUNKCAKE Délicieux 🥞

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A member registered Jun 07, 2021 · View creator page →

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Should be fixed now! Sorry about that!

Great call! It even gave me some more ideas, you can find everything here. :)

Hi, can you share the exact error, please?

Yes, please go ahead! This is true for anyone reading this, please stream the game if you want to! ❤

fixed it for "premi"! sadly, the font just doesn't have accents at the moment, so I couldn't change "difficultà". 😬 Maybe I'll add it later! Thank you for your help!

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ahhh no, we don't actually speak Italian haha. 😅 could you tell us what we got wrong, please?

That helped fix it, thank you! I just uploaded a new version which shouldn't have this issue.

Thanks for letting us know! Just fixed it!

I'm sorry can you explain what happened? The "Esci" button on the main menu should leave the game with a short fade out. Is that not what happens for you?

You're right, but the speed doesn't increase over the game. I wanted to keep it fast and nervous, I find that after a couple of tries you start to get a lot more precise with it, until a point where you feel almost comfortable with the speed.

I would have made it so that the game is slower at first but the jam wouldn't allow the extra complexity in the code I'm afraid. Maybe for a future version!

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good point! I just added all the binaries + the Pico-8 cartridge png! Thanks for the love!

Another arcade puzzler, yay!

This is really cute and works very well! It feels like kindof a shame that there's no lose condition? I think I would have even more fun if there was some form of pressure like a timer or a move count. (maybe the bee gets tired and wants to go home after a while 😄) The combos are super satisfying and the honey powerup is a great reward for particularly good combos. Great job all around!

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Oh I'm sorry you didn't find the controls, they were listed in the description below the game. Sadly I couldn't find the time to fit them in the game itself. You almost got them all though, you can also use X to rotate the other way. And you can play with a controller is you want, then A/B are the rotate buttons!

Thank you for playing though!

Congrats!!!

As for continuation, the future is ever uncertain, but we'd like to make it happen, yes!

Starry-eyed guardians
Make no obstacle

This one is actually in the room, but I'm sure the reminder will help. 😄
Cheers! Thanks for pushing through!

4 symbols to unlock,
a maze to reach them,
4 entrances to enter it,
all from close to the mind

revisiting old pathways
may reveal new information
previously hidden

and patched! thanks for letting us know!

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Haha you're not supposed to do that! 😄 I'm gonna keep some of this for fun's sake, but I'll change it so that you don't get the ending if you don't have the gem.

oops! no, it doesn't look like it, I'm really sorry. I'll try to patch the game soon to avoid this happening.

Thanks! I did a little update to improve the controls a bit. I hope it helps!

No no, you got it wrong, corn is totally spring-vibe, I mean, it's got seeds and everything!! But yeah haha I admit I wasn't even sure in which season corn was usually harvested, for me it was more of a summer thing? But there's no Cozy Summer Jam, and it's still a game about growing things in a way, so I thought it might work. 🫣 Thanks for the kind words!!

It's the bomb corn, it crashes the game when you hit it! I'm really sorry about it, I couldn't test it properly during the jam and now I can't fix it until the rating phase is over. 😔 If you try again, don't buy the bomb corn!

I'm not sure how to play this. Does one have to use Godot to open the project?

Looks like the control for dropping food is actually the spacebar and not F! I didn't find any interaction with anything so I'm not sure about E either. Waterbear is cute, I'd like to see more. 🙂

Nice simple fun! I like the aesthetic you have going on with the colors.

That's what I get for implementing the win condition 10 minutes before the jam's deadline!! haha, thanks for checking it out and for the kind words!

Thanks!! Ahh it is probably bugged, I'm really sorry, I was really short on time at the end and couldn't test everything properly. :/

Thanks for the feedback! There are definitely some problems with pathing and worker priorities. Your suggestions are not too far off from what we've been thinking of ourselves haha. We'll give some news in 2026. :)

This is really cool, but playing in co-op we found it to be really easy, even though the controls are definitely too slippery, and so we kept winning without even being sure why the game was ending the first two times. 😄  Wish there was a level system with increasing goals, or at least some form of high-score chasing endless mode so we could play for longer. The graphics and audio are great though!

Super pretty artwork! And simple but effective gameplay, I wished a run would last longer! It feels like you might have been planning to add more, which I would really like to see!

Fun! I was a bit confused on my first run, especially with the pollution tapes, but I did much better on my second try and then it all made sense. Making rainbows and the dolphin's movements were really interesting to play with.  I'm not so sure about the timer, but why not I suppose. The general aesthetic is chef kiss!

and it's surprisingly good!!! infuriating

This is a really interesting concept that lends itself super well to combos. I really like it! I think it'd be cool if the difficulty increased somehow. I'd be curious to see what would happen if you added more types of cogs to make it harder, and then perhaps some with fun powers, like exploding cogs for example? Anyway nice entry!

Hurts the brain!! But really fun and interesting, and super cool art and audio!

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Nice! The pieces are extremely pretty. I wonder how some extra controls to nudge the whole board (kinda like in pinball?)  would impact  the gameplay. I guess I'm saying this because the rigid hard shapes can result in some pretty unfortunate positions which can doom a run in the cramped space. (though I suppose that's part of the charm too!) Still obviously very solid work, with beautiful presentation!

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This gets really fun!!  I would have liked to get a little more time after the combo ends before my next balloons would drop because I kept getting distracted by the combo instead of paying attention to placing my balloons. 😄   I think the bird popping the clouds is a  really good idea. It makes me feel like the game is giving me second chances, which I like a lot. Really nice entry!

This is really delightful but oh how I wish  the blocks snapped to the grid at least like the character does, I think it would make the controls feel much better. I also question the decision to not use C and not X for destruction. 😅
Nonetheless, really fun once you get the hang of it, and the presentation is just godly! Very well done!

Hi, we'll look into our options to avoid this, but in the meantime we recommend using the Itch app, which should be able to dowload and launch the game safely.