Thanks for the feedback! There are definitely some problems with pathing and worker priorities. Your suggestions are not too far off from what we've been thinking of ourselves haha. We'll give some news in 2026. :)
PUNKCAKE Délicieux 🥞
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This is really cool, but playing in co-op we found it to be really easy, even though the controls are definitely too slippery, and so we kept winning without even being sure why the game was ending the first two times. 😄 Wish there was a level system with increasing goals, or at least some form of high-score chasing endless mode so we could play for longer. The graphics and audio are great though!
Fun! I was a bit confused on my first run, especially with the pollution tapes, but I did much better on my second try and then it all made sense. Making rainbows and the dolphin's movements were really interesting to play with. I'm not so sure about the timer, but why not I suppose. The general aesthetic is chef kiss!
This is a really interesting concept that lends itself super well to combos. I really like it! I think it'd be cool if the difficulty increased somehow. I'd be curious to see what would happen if you added more types of cogs to make it harder, and then perhaps some with fun powers, like exploding cogs for example? Anyway nice entry!
Nice! The pieces are extremely pretty. I wonder how some extra controls to nudge the whole board (kinda like in pinball?) would impact the gameplay. I guess I'm saying this because the rigid hard shapes can result in some pretty unfortunate positions which can doom a run in the cramped space. (though I suppose that's part of the charm too!) Still obviously very solid work, with beautiful presentation!
This gets really fun!! I would have liked to get a little more time after the combo ends before my next balloons would drop because I kept getting distracted by the combo instead of paying attention to placing my balloons. 😄 I think the bird popping the clouds is a really good idea. It makes me feel like the game is giving me second chances, which I like a lot. Really nice entry!
This is really delightful but oh how I wish the blocks snapped to the grid at least like the character does, I think it would make the controls feel much better. I also question the decision to not use C and not X for destruction. 😅
Nonetheless, really fun once you get the hang of it, and the presentation is just godly! Very well done!
The video was edited to have a lot of things happen in it so it's not really representative of the actual game experience as far as flashing goes. But sadly no, there is no way to turn off the flashing lights, sorry. I think the demo is relatively safe to try if you want to get an idea of whether or not it's too much for you.
We're very sorry about the mistake. Benjamin will send you a new message with the correct link as soon as Itch lets him (there's a 24h limitation) but you can correct the link yourself by changing what's before the last slash with "https://punkcake.itch.io"
Ahh the 100% complete on the museum is due to a mistake in the code, thanks for alerting us to it. I just uploaded a very quick patch for it.
For the museum spots, if you look to the bottom-right corner on the gameover screen, you will see how much money you need to unlock the next spot in the museum. This all happens automatically as you sell objects. As soon as you reach the price of the next spot, it is unlocked and you can use it to keep an object, from the run that just ended or from a next one!
The game uses a dictionnary similar to that of online Scrabble for example. So yes quite a few unusual short words are allowed. Extremely few acronyms are actually allowed, mostly it's words that are specific to a region or even a time's dialect. Feel free to Google confusing words with "meaning" to get their definition if you're curious. In any case, you can use those shorter words to clear the way for longer words. Since letter selection can bridge gaps in the grid, this actually the best way to make bigger words over bigger areas, which is what scores the most points.
I hope this helps!
Hi! Thanks for the kind words and for the report! This was fixed in the quickpatch that went up on Saturday. You can download the new version and move your save folder from the previous version to this new one. :) (or use the Itch app, it will update the game automatically and it should preserve your save!)
Cute little clicker! It would be nice to have more feedback on clicking the buttons, currently it's hard to understand when/how some of them work especially at the beginning when you're still figuring out the game. But the concept is interesting and I had fun trying to get high numbers! Also I loved how everything was calico-coloured!! 😻
Nice little game! While the jump ability adds some nice verticality in theory, in practice it feels like the game really is all about the sprint functionality so I would suggest focusing on that if you end up working on this some more. :) There's definitely something super interesting in having your main way to avoid danger also be pretty dangerous to yourself!
Really great stuff! Loved the attention to details, did not expect the fishies to want to get paid to stay, which makes me question my own work ethics. I could see this getting fleshed out with a tech system which changes your needs for the various worker types, and maybe an incremental clicker direction with ever-growing numbers to manage (and dehumanize) and ever-growing profits. But really I think the game mechanics as they are are perfect for the size of the game. Bravo!
Very fun, love a good eating game! Great style, music, sfx and polish! The permanent bonuses felt like they could have been more diverse as currently they're all about points and usually one is clearly better than the other. It would be interesting to have bonuses that encourage specific froms of play. (maybe one that lets you keep more mobility for example vs one that pulls smaller enemies to you for example) The little guys who give you temporary bonuses only appeared in the first two level for me, maybe a bug? Same thing here, would be great to see a temporary speed bonus, or some crazier things like having a ton of smaller guys spawn at once. Hitboxes didn't always feel super fair, but it's always hard with this type of view, and mostly it was fine. The multipliers multiplying each other work great in making the game extremely satisfying.
Obviously a very solid entry, great work!
Fun and cute little music programming game! 🎵 Love that it was made with Tic-80. The graphics are really nice. I do wish the order of appearance of the fish already informed in what order they were going to sing, as usually I would feed them so that they would sing in that order anyway. I also wish it was easier to tell the different types of fish apart when they're in the pond.
If you keep working on this and want to lean into the puzzle aspect I would suggest an action counter (or maybe even a limited action count?) so that there would be a challenge in completing all the objectives with as few player actions as possible, re-using the same fishes etc.
As it is it's already a nice creative toy that's fun to explore! :)

































