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Punished Bernadetta

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A member registered Sep 14, 2023 · View creator page →

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Actually pretty fun

It’s pretty cool, though I feel like the train controlling part is a bit underutilized. Would be cool if there were like draw bridges, so we had to carefully slowdown to make sure no assets fly out of the cart, or additional checkpoints with more assets to collect. Still really fun :3

Yeah I can see a few things I failed to explain, and having opening cutscene baked into the first map did end up biting me in the ass.

Punches hit exactly in the center of the screen, which tbh is not obvious at all. I really should’ve just made it an area in front of the player to make it easier to land your punches.

It’s just really cool to bhop at mach 5 while throwing a billion bricks a second :3 I wish there was score at the end, would be cool

I think it’s really fun :3 I enjoyed the aesthetics and ability are pretty cool. Would definitely order a full copy if it was a shareware game :3

Omg this game is funny.

I really enjoyed it, reminds me of awesome Flash games I used to play. One thing I didn’t understand was plane physics. It feels like there should be some difference between how you rotate your paper airplane and how it flies, but it doesn’t really fly like a plane. I.e. if you angle your plane down, it doesn’t seem like you lose any height.

I still loved it, finished it 27 days :3

Definitely a super dope game! Though I agree that level design is a little evil, although I did beat it.

Thanks for playing! It’s really exciting to see other people play my game. And thanks for providing a video, now I clearly see that I, unfortunately, failed to explain in tutorial that you can duck behind short objects to avoid gunfire. Definitely something I should work on when (or if) I decide to expand on the game.