Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Puma3indie

48
Posts
1
Topics
2
Followers
1
Following
A member registered Apr 10, 2021 · View creator page →

Creator of

Recent community posts

Yeah mine was a lot weirder than that, it includes sending one character forward and one backward on the first loop by using the binary switch and reversing the momentum.

Lots of potential if you were to add more levels, 96 hours really isn't enough to come up with a lot of puzzles. I think I found a unique way to be level 3. Not sure if there is more than one way to beat each level but I don't think the way I found is the intended way. Great work nonetheless!

I tried my best not to make it very similar to any one game, but I did take inspiration from a few games, portal was definetly one of them.

I never managed to win the "store mini game" so that makes sense.

One of the best games I've seen yet. I really like the team mechanic of working with your past selves. Very fun!

Drawing circles was fun and choosing pgrades made the game feel a lot more customizable to what the player wanted.

That means a lot to me. Thanks for playing!

Thanks!

Looks easy enough, but it's pretty hard to master the controls. Nice work all around!

Fun little garden game. The upgrades were cool and progress was quick!

One of my favorites so far, I love the of the puns that have to do with loops and the amount of minigames is impressive for a 4 day jam! Everytime I felt the gameplay was getting a little repetitive, a new character was introduced and I had to learn a new minigame.

I liked the element of switching between characters, and that each of them had different abilities. Awesome game!

I liked all the mini games. Is there a way to reach the end or does the game loop forever?

I enjoyed playing, the snapping onto slides was satisfying!

The last level was tough. Really fun all around and made me think hard!

I liked the artwork and music. The gameplay was a bit confusing at first since I wasn't sure what to cut and not, but once I got the hang of it, it was fun!

It was cool to introduce multiple features. I like the art style and the mixing of classic games together.

It was a fun game to play. I managed to get 64k score, not sure if thats good or not.

I enjoyed playing! I like the 4th wall breaks and all of the jokes.

Great game. Once I got the hang of drawing complete circles, it was a lot of fun.

This was a  creative idea!  Nice work

I like the fractal generation being randomized at first and then starting to fit more of a pattern as you unlock the dragon fractal. My laptop did start to struggle as I got larger branch counts though.

I like the chaotic element of the cars driving recklessly,  good job!

Thanks!

It was fun, I liked how you placed the levers in different areas, it made me go back to elements I had already defeated

Fun game, I really like the artstyle!

Fun game! I got 468 on my first try.

I really like the concept, but I found the clues a bit too hard to solve. I played for around 15 minutes and only made it to the 5th illusion. Something that might help is using some kind of indicator to show the player every object that is interactive, so that they don't spend a lot of time clicking everything in the scene trying to figure it out on their own. Once I figured the illusions out, it was cool to look back, but I think it might be a little too hard. Cool art, music, and storytelling though!

I really like the concept, but I found the clues a bit too hard to solve. I played for around 15 minutes and only made it to the 5th illusion. Something that might help is using some kind of indicator to show the player every object that is interactive, so that they don't spend a lot of time clicking everything in the scene trying to figure it out on their own. Once I figured the illusions out, it was cool to look back, but I think it might be a little too hard. Cool art, music, and storytelling though!

(1 edit)

I played through CYFTG, at the moment I am at 97% on both, I am going to have to master them at some point, youbhave definetly gotten batter at making the games less skill based and more puzzle based though because there are some levels in CYFTG that are pure skill based that took like 15 minutes to beat, while in katook all of the levels can be beaten with relatively little skill, as long as you know the tricks

I spent an hour finding as many stars as I could. Please tell me there is a part two coming at some point

Very fun, it took a loss to fully get every mechanic but well made

Very cool game, cool strategy, art and ai. Great job for a one-week game. I am excited to see the updates for the future.

Thanks, some people have also mentiined the camera, my bad, but it's good to know that someone or some people have beaten it, because so far no one has mentioned winning, congratulations!

Is there a certain number of ratings a game needs to be given a rank?

Thanks!

Thank you!

Yeah, you're right about both of those, I was thinking about using particles to emphasize that it was a coin but it didn't fit the art, the camera is also a little slow, so I have some space for improvement. 

Thanks, so the objective is far to the right, it is just a big hole that you have to jump into at the end of each level. I agree with your feedback about restarting. The instructions said that every time you died on a level, you would have to pay a price to respawn and that the price doubles every time you die until you reach the end of the level where it resets.