Yeah mine was a lot weirder than that, it includes sending one character forward and one backward on the first loop by using the binary switch and reversing the momentum.
Puma3indie
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I really like the concept, but I found the clues a bit too hard to solve. I played for around 15 minutes and only made it to the 5th illusion. Something that might help is using some kind of indicator to show the player every object that is interactive, so that they don't spend a lot of time clicking everything in the scene trying to figure it out on their own. Once I figured the illusions out, it was cool to look back, but I think it might be a little too hard. Cool art, music, and storytelling though!
I really like the concept, but I found the clues a bit too hard to solve. I played for around 15 minutes and only made it to the 5th illusion. Something that might help is using some kind of indicator to show the player every object that is interactive, so that they don't spend a lot of time clicking everything in the scene trying to figure it out on their own. Once I figured the illusions out, it was cool to look back, but I think it might be a little too hard. Cool art, music, and storytelling though!
I played through CYFTG, at the moment I am at 97% on both, I am going to have to master them at some point, youbhave definetly gotten batter at making the games less skill based and more puzzle based though because there are some levels in CYFTG that are pure skill based that took like 15 minutes to beat, while in katook all of the levels can be beaten with relatively little skill, as long as you know the tricks
Thanks, so the objective is far to the right, it is just a big hole that you have to jump into at the end of each level. I agree with your feedback about restarting. The instructions said that every time you died on a level, you would have to pay a price to respawn and that the price doubles every time you die until you reach the end of the level where it resets.



