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(+2)

Lots of potential if you were to add more levels, 96 hours really isn't enough to come up with a lot of puzzles. I think I found a unique way to be level 3. Not sure if there is more than one way to beat each level but I don't think the way I found is the intended way. Great work nonetheless!

(+1)

Yeah, we all were able to only do about 48 hours at most as well - I'd hoped that if the level editor was robust then we could churn out levels really quickly, but we didn't really have non-edit mode working until the final 2 hours, and by then there were only a couple of us free who were too busy fixing bugs. We might do a postjam update though, because I think it's one of those designs where you can start to discover cool interactions the more you play around.

Here's the third level as I built it, interested to see if your solution is different!

(spoilers)

Yeah mine was a lot weirder than that, it includes sending one character forward and one backward on the first loop by using the binary switch and reversing the momentum.