thanks, I'm glad you enjoyed it! Interestingly, you're not the only person to have had that exact question about the ? symbol. (also, I feel that I should give credit to 14 Minesweeper Variants for the ? symbol idea, since I think it was the first place I saw it.)
puleo
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Hey, thanks for playing the game! I chose the initial position of the game so that the first player was guaranteed to have a winning strategy, but also the computer player does have perfect play if the player hands it a winning position. The colors of the squares are significant to the winning strategy: for example, you might try convincing yourself that any position where all knights are on blue squares is a position that loses for the player to move.
(In slightly more mathematical terms, if you think of the moves that push a knight off-board as not actually being available, then this is a normal-play impartial game, so it's Nim in disguise.)
That was my experience as well when I was trying to figure this out on paper before I built the webgame! Under optional-burn rules the different ranks can't really interfere with each other in any meaningful way so you can analyze them pretty much independent of each other. But with the mandatory burn rule, suddenly burning a Jack can mean that, e.g., the Ace next to it no longer has a neighbor available to burn.
At some point I might write up my analysis of the game in a dev log, but for now I'll say that I do think there's still a nice theoretical solution for working out which positions are winning positions. (Writing the whole thing up now and posting it feels a bit like it'd just be spoiling the game right out of the gate for anyone who wants to grapple with it for a while.)





