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(+1)

I played through the first few levels of this and enjoyed it, although once the rules started getting more complex (which for me was somewhere around level 5 iirc) I found myself wishing a bit that it would save progress between sessions so that I could peck away at a puzzle for a bit and then come back to it later without having to keep a tab open for it.

it's also interesting to me that clearly not all the rules are self-inverse in the sense that clicking the same square twice will cancel itself out.  you seem confident that the game cannot get itself into a state where an actual reset is required, so I take that to mean that each move *can* be reversed by some other sequence of moves, but I find myself wondering how you guarantee that.

(also, there's a part of me that wants both the all-white and the all-black states to be win states, given that you're always starting with a non-monochromatic state anyway, but perhaps for some rules it's much easier to get to one than it is to the other, especially given the asymmetry mentioned above.)

I doubt that I will  complete this, but it's definitely an interesting and thought-provoking game to play around with!

I'll look into how hard it would be to save. My jam games to this point haven't justified saving, so I never gave it much thought to be honest.

As for resetting, I'm pretty sure it shouldn't be necessary, but I included the option because I didn't want to go through and prove that with certainty for every level. I've had so many times where I *thought* I had proven something was mathematically possible just for me to realize it was NP hard that I don't trust my intuition with mathematics anymore.

For the black/white as win states, it made sense to stick with one since a few of the levels can't be set to all white due to the mechanics and I feared folks would get stuck trying to solve an impossible puzzle. That said it's a preference thing design wise as that could also be a great "aha!" moment if done well.

Thanks for playing!