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ternarydesigns

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A member registered Apr 19, 2020 · View creator page →

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I'll look into how hard it would be to save. My jam games to this point haven't justified saving, so I never gave it much thought to be honest.

As for resetting, I'm pretty sure it shouldn't be necessary, but I included the option because I didn't want to go through and prove that with certainty for every level. I've had so many times where I *thought* I had proven something was mathematically possible just for me to realize it was NP hard that I don't trust my intuition with mathematics anymore.

For the black/white as win states, it made sense to stick with one since a few of the levels can't be set to all white due to the mechanics and I feared folks would get stuck trying to solve an impossible puzzle. That said it's a preference thing design wise as that could also be a great "aha!" moment if done well.

Thanks for playing!

Great mini deduction game! I didn't have to guess, but did get some stuff wrong which I think is optimal deduction game difficulty.

Ah, yeah, apologies. I got escape and backspace confused. Thank you!

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It's a good starting point, but clearly very early. The "Random challenge" shows a lot of promise, since it brings a lot of the more sokoban thinking about spacing and plotting a path forward.  There's room for more levels which mix up the challenge, between the arithmetic puzzle, the sokoban style path planning and the the operators which throw a wrench in both.

On a practical note, I'm unsure if it's possible to go back to the main menu, the popup says you can but backspace seems to put me in edit mode, and I don't think the leaderboard is working correctly on web (it couldn't scroll down) though I might have been missing something.

Hope you explore this more!

Ah, yeah that's it. I was kinda struggling for ideas at the end rip. Since (rot13) gur obneq vf nyjnlf genafsbezrq nsgre lbh vagrenpg. V nqzvg V cebonoyl jrag gbb sne gb qvfpbhentr fcnzzvat, fvapr "syvc gur juvgr fdhnerf" hfhnyyl jbexf sbe gubfr yriryf. 

I was afraid that would be a bit of a difficulty jump. As a hint, rotation is involved. 

Are you able to trigger cutscene at the window, or is that not happening? If you can get to the window you should be able to move up and around to push the TV stand down from above.

If the game isn't letting you do that, please let me know.

Not currently in development, but TBH it wouldn't take too much effort (I already have a janky editor I used to make the levels). That said, I had more or less dropped development until the bundle, so it's in a weird state. 

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... Welp. That's embarrassing. Thank you for letting me know. The normal version just has a "The end" followed by the credits (which are also accessible from the settings menu) so you didn't miss any content.

Edit: Apparently the Steam version was even more borked. Thanks for pointing it out, I probably would have missed it otherwise.

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If you're talking about the first level, movement is all you need, you don't get access to the full controls until you get past the tutorial in level 2. If you're having trouble past that, please let me know.


If you need a hint for the first level, you can push the TV stand down from above. I need to make that more clear, sorry.

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Yeah, there's a fixed combo of three topics which will give 6 points (which is counted as winning). Order matters, and a correct topic in the wrong place gives 1 point while a correct topic in the right place gives 2.

The goal of the game is to guess it in the fewest turns.

Edit: oh, and topics can be used multiple times

Thank you!

Thanks for the kind words! The animations were a fun challenge (doubly so since you can't rotate images in HTML canvas) but interestingly enough the unfolded view is simply the result of calling the "next move" code. Now the movement code itself is a rat's nest but that's another matter.