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(1 edit) (+1)

It's a good starting point, but clearly very early. The "Random challenge" shows a lot of promise, since it brings a lot of the more sokoban thinking about spacing and plotting a path forward.  There's room for more levels which mix up the challenge, between the arithmetic puzzle, the sokoban style path planning and the the operators which throw a wrench in both.

On a practical note, I'm unsure if it's possible to go back to the main menu, the popup says you can but backspace seems to put me in edit mode, and I don't think the leaderboard is working correctly on web (it couldn't scroll down) though I might have been missing something.

Hope you explore this more!

Thanks for your comments, I'll continue to implement some more puzzles and ideas.  Also, the scroll issue should now be fixed.  ( At itch.io, there is an option to enable scroll bars that wasn't ticked ).

Also... haha, looks like my weak code implementation easily allowed for some fake submissions of data ( I knew that was possible with some source code viewing but didn't bother to protect against because it's only a game, lol! )

Anonymous ***************************************** 15.000 6/23/2026, 4:12:47 AM
(+1)

By the way, the Escape key should toggle edit mode and backspace should take you to the main menu.  Perhaps there is a keyboard mapping oddity based on the machine you are using.  I'll provide two alternate keys and perhaps an onscreen button to click for both to (r)eset/(r)etry the current level and go to back (h)ome.

(e)dit - toggle edit mode (also Escape)

(h)ome - go to main menu (also Backspace)

(r)eset - restart current level

By the way (R) and (H) work all the time (Retry & Home), and the additional keys will be relevant for when you are in edit mode - the entire list of keys is as follows:  I'll try to make a help menu or at least list on the Itch page instructions for each key.

l,s,r,h,e,w,d,g,<space>,<backspace>,<escape>,<enter>,<ArrowKeys>

(+1)

Ah, yeah, apologies. I got escape and backspace confused. Thank you!

I've just spent some time right now and addressed some of the concerns you mentioned and also already posted the update at itch.  thanks again!