Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Psychojack88

64
Posts
2
Topics
35
Followers
757
Following
A member registered Jan 27, 2022 · View creator page →

Creator of

Recent community posts

Oh I see, she's confusing them as enemies.  If you don't mind, what other follower has this similar issue? This may help me narrow down some of the exact code that might be causing her to prematurely attack anything in front of her (even things that are just props like the pillars). If anything I could try some things to see if I can get her to not attack non hostile entities or props  (or whatever object those pillars are considered to be in the code of the wad).

Thanks for letting me know Kholchev and for the support.

(1 edit)

Hey there, Kholchev. I wouldn't mind seeing if I can add a button to help with this kind of situation (I'll need to do some research on this for ZScript).  I'll see if I can get this "teleport to player button" working, it's a good failsafe to have in those situations. (For this and for potential future mods).

However, you said has trouble with getting stuck? Do you mind telling me which maps in particular gave you this trouble? I have heard that she has trouble in tight narrow areas like mazes at times a while back in her previous versions, and would like to also see if there's something that can be done about her pathfinding. (If not then the teleport button would be the perfect failsafe to counter this altogether.)

With that said, i am glad that you gave the mod a shot and hope you're having a blast with it so far despite these hiccups.

Fair enough. Thank you for replying. Can't wait to see them when they're ready. With that said, thanks for the prompt response. Really like the high quality seamless textures here. 

Any chance you can upload some school based textures? Like for walls, gymnasiums, cafeterias. Maybe one for realism, one for stylized/anime ones?

Okay then. Thank you for letting me know. That's fine.  Not a problem for me. 

As for the expansion, that's great. Kingdom Hearts always had some of the best OST I heard growing up with the PS2. SquareEnix (at the time Squaresoft for part 1) always did have a great taste in orchestral music. 

I can't wait to see when that expansion is released. Really appreciate the work you do, both as a lover of those games and someone who loves the idea of preserving these kind of things that most take for granted. Even something like music carries weight and its own "history" ingrained into every pitch. Much like how people would go crazy for a classical piano for the pitch/sound alone, having that option or ability as a game dev or a music enthusiast is really amazing to have in the modern age. (They still try to remake these soundtracks all the time for a reason.)

Wow this sounds so legitimately like the RPGs of the PS2 era! Love the fact that it was actually done through the hardware. Like a time capsule and a good means of preserving that unique pitch whilst enabling new creators to recreate those magical beats we grew up with. 

Does this work with GuyEngine V2 as well as v1 by any chance?

Wow this is one I would love to play with Quake. Thanks a lot for this humorous and really accurate mod. 

This is a really good pack. Thank you so much for the amazing models.

Hey there I'm interested in purchasing the spider but I can't see a download or purchase button. It seems to be gone at the moment.

(2 edits)

Thank you for this Facínora! Really appreciate it for the recommendation as well as the well-made video showcasing my character as well as the cool other mods that you showed such as Catacombs and Terrestrial Weapons!

Really glad that you gave it a legitimate playthrough and look like you were having fun. Can't wait to see more cool mods and creations in your next video. Really appreciate it and glad to have you! 

PS: I'm honored to have Daisy Eternal on the thumbnail! 😆 

(1 edit)

Okay I see. I understand. I'll see what I can do to edit her spawning code. I haven't gotten around to that one yet due to not knowing ZScript all too well for the specific placement of her spawn. After the next update I'll see what can be done to fix that. If I can I'll have her start in the back/side of the player. 

As for the glow I'll have a no glow version for the next update to at least have that option. Thank you for trying the mod and for letting me know about this.

(5 edits)

Hello NotoriousCaitSith, thank you for trying out the mod and for the support.

Can you be more specific, are we talking about the glow in general (including for her attacks or spells) or just the passive  glow that follows her around with her sword?

I can include the no glow version in the next update as a separate option for those who may feel the same. 

Forgive me this is an update. I forgot to place the composite node instead of the Viewer Node. Unfortunately now its all black instead. Just have to fix that lol.

Hello there, I was trying to use Palette Studio and love the simplicity of getting all 8 angles at once. This is such a time saver for those on the Doom Modding scene and for indie game makers. I applaud you for your hard work.

Currently I am all set to render for a test, unfortunately I faced an issue. This is the error I was given.

Python: Traceback (most recent call last):

  File "C:\Users\spong\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\palette_studio.py", line 822, in modal

    self.execute(context)

  File "C:\Users\spong\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\palette_studio.py", line 783, in execute

    bpy.data.images['Viewer Node'].save_render(render_path)

RuntimeError: Error: Image 'Viewer Node' could not be saved to 'D:\DAISY ETERNAL 3D MODEL\DAISY FRAME SNAPSHOTS\TESTA01.png'

I am currently running on Blender 3.6.2.  I posted the compositing node and viewport in case. Most likely it's something I didn't notice but I don't exactly know what this particular error means. Any help would be appreciated. All that said thank you for all the work you've done on this fantastic plugin.

Really love this one. Do you have a male base mesh to match this aesthetic?

Really appreciated this. I had a problem installing some old apk files into the VR that I wanted to try out, like old railgun shooters and light gun games that are no longer available in the mobile store. This program enabled me to do so and now I'm having a lot of fun with it. Really appreciated the work you did on this project! Works great on my Quest!

(5 edits)

I really can't wait to see more of the progress for EZGameBuilder. I'm sure you're working really hard at this and I can't wait to see what you have in store for us from here to the future.

I was already impressed with the EFPSE and the many features that it possessed despite certain limitations (like not much 3d oriented support, friendly NPCs for more immersive campaigns, lighting, and in depth cutscenes. But this is understandable considering it was for more classic fps type of games, as well as the fact that this in an independent tool made by one person. That's impressive given the functionality and intricate layout provided by this. Plus it had script support! Enabling more customization.)

As a starter pack in terms of game development it's been a godsend for many like me who wanted to test the waters of game development but don't exactly know much about some of the more intricate game development software such as unreal engine or godot.  It also allowed me to start thinking like a dev using creativity in order to get the results we wanted even despite limitations. (Which many game devs have to do anyway.)

I'm loving the direction that you're going with this, and I wish you all the best in terms of the development of this amazing tool set. You have my support and I can't wait to at try the pre alpha and see for myself. Cheers!

Hello, I noticed that there is no purchase button for this asset pack. Where do I get it if not here

(1 edit)

Hello, I actually originally wrote this using the say it app that you developed. Originally it had no periods. I really love the ease of use and how very versatile it is when it comes to working with a multitude of text based software.  I had several tests from Microsoft Word 2010 and LibreOffice, since those softwares don't have voice dictation. Thank you very much for the hard work you put into this it works like a charm! And makes typing a breeze. Much appreciated!

(For reference here's the original way it wrote down below. It was so quick and straightforward and required very little editing as I went over it.

Hello, I actually originally wrote this using the say it app that you developed originally it had no periods I really love the ease of use and how very versatile is when it comes to working with a Multitude of text based software  I had several tests from Microsoft Word 2010 and Libreoffice, since those softwares don't have voice dictation Thank you very much for the hard work you put into this it works like a charm and makes my life a whole lot easier Much appreciated)

Your welcome Uniday! I'll give it a test again and send you an update in case anything comes up. Really like the potential of this software and really appreciate the work you're doing here. Thank you for the swift response!

I recently tried to use Say it. Unfortunately an error occurred.

Error: [WinError 2] The system cannot find the file specified

Traceback (most recent call last):

  File "sayit.pyw", line 162, in save_and_transcribe

  File "sayit.pyw", line 174, in transcribe

  File "whisper\transcribe.py", line 122, in transcribe

  File "whisper\audio.py", line 140, in log_mel_spectrogram

  File "whisper\audio.py", line 58, in load_audio

  File "subprocess.py", line 501, in run

  File "subprocess.py", line 966, in __init__

  File "subprocess.py", line 1435, in _execute_child

FileNotFoundError: [WinError 2] The system cannot find the file specified

I don't exactly know if its a python related issue or maybe I'm missing some form of programming language or pip install to make this compatible with my PC.

(1 edit)

That's fine, as long as I can do something to that extent I don't mind doing it the flipbook method. Thank you so much for this very intuitive and well developed software Rodzilla! 

Can I make a moving animated texture from let's say a PNG sequence? I have a sequence of water and would like to use that along with a normal map for a project and am curious if this possible with Material Maker.

There doesn't seem to be a purchase or a download button for this pack. But nice work though.

(1 edit)

Love the whimsical fae aura that these tracks bring. Great work Nyx! Can't wait to see what else you're cooking up.

(2 edits)

Wow this is fantastic work! The ease of use and the convenience of making solid interior shots is an understated feat. You did a fantastic job here!

I wonder if the same camera of the Quest 3 or 3s can be used for scanning specific items or even people with proper lighting? That aside I'm loving the progress thus far and can't wait to see the next update for this. 

This is really good for making interiors for indie games or for making "true to scale" interior shots for modeling or animation. The mesh work on interiors is trimmed down to mere minutes instead of hours, making texturing and a bit of editing the only real work needed afterwards. Thank you so much for your hard work!

How about item use animations? Such as a drink animation when consuming a potion, or a magic use animation where the character lifts his hand like he's about to use a spell. 

Hello there. Nice model. I like this low poly style. Do you happen to also have a male version of this similar style?

Ah I see. Never mind then. Thank you for answering! 

(1 edit)

Hello, I am liking the many features of the engine, especially the fact that you can create your own enemies and import your own assets. Quick question, is it possible to make it so you can have npcs assigned into their own "factions". Like let's say on one level I want to make two enemy factions attack each other (making you the player want to handle them both in your own way or use the chaos as a means to escape) or establish NPCs who are an ally faction to the player (won't hurt the player). Is that possible? 

Hello, is this an expanded version of your Simple Dungeons Pack? Or are they two completely different packs?

(1 edit)

Hello there. I really like this dialogue bubble maker. Is it possible to have a feature to import custom bubbles, like from a PNG source?

(1 edit)

Oh I see. Tha is for clarifying that. Have a good day. I was confused by the statement "Starting today, if you have previously purchased Fantasy Fanfare, you will be able to claim the new asset packs added to the Mega Music Bundle Fantasy Fanfare."

If that is the case then I understand.

Hello, I am trying to claim the Mega Music Bundle Fantasy Fanfare. I purchased Fantasy Fanfare in the past 175 days ago and would like to claim the new music packs you said previous purchasers could download access to if they followed your claim system. I don't see a link that would allow me to access these new music packs. How would I claim them?

Okay then, I will submit a video on the GitHub link as you suggested. Thank you for replying on such short notice.

As for the new version of Elit3d, that sounds great. I didn't know that you were developing another version via Godot. I understand that it must be a lot of hard work, so take your time as you need to. 

Thanks again for your dedication and hard work. Much appreciated! 

Hello there. I only recently discovered this tool and I'm really glad I did. I like the ease of working with 2d tilesets and the nice crossover with 3d models. 

The only issue I did have is that the screen showing the models are blurry when I move the camera. It seems normal until I move the camera itself. Is there a way to fix that? 

Other than that this is a really nice tool, and glad I found it.

(1 edit)

Thank you for replying. It's a done deal, I purchased Avoyd already about two days ago after seeing the tutorials as well as the fact that there is all the room I could work with for my needs. The fact that it can import worldpainter maps (height maps), Magicavoxel models, and such while enabling the emissions is a big plus in my book. As for the texture imported as voxels, that's also okay because textures being converted into voxels is pretty much what I was asking about, sorry for not clarifying earlier. (I used to use the "overlap" feature in magicavoxel to "paste" voxelated textures onto models. It really helped save time. This is why I was curious about whether Avoyd allowed texture conversions.) I appreciate the hard work you've put into this and thank you for answering my questions. From one indie to another, my warmest regards.

Yes this helps out in fact. I usually used Magicavoxel but that couldn't export emissions (even though it looked amazing). I wanted to know the things to look out for in case I tried to export. 

Quick question, if I wanted to import a texture onto a voxel (or turn a small png texture into a block to build with) is that possible as well?

Hello there! I am interested in this software. I like the idea of being able to build my vozel base world without having to constantly worry about limited building space. I've noticed that there are a lot of lighting capabilities which adds much needed flair to whatever world I build. Quick question, since the models can be exported, is there a way to also export the lighting along with the model in software like Blender for example? Forgive me if it's a silly question, I just wanted to know the smaller details so I know what how to work accordingly. Thank you for your contribution and can't wait to try this!