Heya - ill be looking to fix this soon, the asset not showing up might be the ShowPenis global parameter accidentally being set to false, you can change it in the parameters file. As for the mismatch, it's a menu glitch in unity, I'll likewise get that one fixed!
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Heya, thanks for the input!
I'll look into extra shapekey options in the future, that's some great input, though I'm not 100% sure how I'd go about making it longer, the SPS plug might also have issues with that, but I have to look into if that involves bone scale or if it'll be fine if I alter the position of bones instead.
As for shoot, I'm not sure, I've noticed that too, it might have something to do with their particle setups, did you try placing just that emitter further back than the others?
It shouldn't have any sound that I know of, wonder where that one's coming from - but cumflation sounds like an interesting one to add as well!
There is an older version of it on sale, yes: https://marketplace.secondlife.com/p/PsiCorp-Tentasnake-Penis-v61/4978057
Thanks for the heads up, I'll check what's wrong with the plug, I thought I'd fixed that one - did you make sure to remove the old files? Overwriting typically is prone to create errors I found! On the collision restraints, I might be able to improve things a bit, I'll poke around at it some. Also, what features are missing?
Hi hi! That could be an interesting option for sure, I will take note of it, adding a flare shape toggle wouldn't be hard to do. I'll have to look at some of those references for some inspiration. I should be working on updates/fixes to the equine asset some time next week probably after an upcoming release is done!
Heya - you and me both! I've been working on some other stuff lately, but giving it nicer physics is definitely on the agenda, also more floppy physics when limp compared to when erect etc. Keep an eye out for updates though, once I figure out how to make it do what I want, there will be news on it ^^



















