Just to update here, issue is now resolved! Had two parameters swapped on accident!
PsiCorpVR
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Heya - right now I'd still recommend 1.4, turns out the updater in 2.0 is finnicky apparently and doesn't work right on my bits. As for how to install it, just add the 1.4 unity package to the project, if you have any issues, add the vrcfury patch for thicc water as well and it should pretty much just work!
Yeah it's something I realized down the road, 2.0 does come with an updater for 1.4, but from what people told me it doesn't really work. I'll have to look and see if there are ways for me to ship a version that supports 2.0 out of the box, which is a bit harder since 2.0 uses scripted components now, which don't play as nicely when the dependencies are missing.
Heya - it does come with a substance file you can retexture the sheath. if you mean a humanoid-style sheath-less setup, you could modify it if you know some blender and remove the sheath and make a base to blend with the humanoid body etc, though it would also take a bit of animation and unity work!
Heya, thanks for the input!
I'll look into extra shapekey options in the future, that's some great input, though I'm not 100% sure how I'd go about making it longer, the SPS plug might also have issues with that, but I have to look into if that involves bone scale or if it'll be fine if I alter the position of bones instead.
As for shoot, I'm not sure, I've noticed that too, it might have something to do with their particle setups, did you try placing just that emitter further back than the others?
It shouldn't have any sound that I know of, wonder where that one's coming from - but cumflation sounds like an interesting one to add as well!
There is an older version of it on sale, yes: https://marketplace.secondlife.com/p/PsiCorp-Tentasnake-Penis-v61/4978057
Thanks for the heads up, I'll check what's wrong with the plug, I thought I'd fixed that one - did you make sure to remove the old files? Overwriting typically is prone to create errors I found! On the collision restraints, I might be able to improve things a bit, I'll poke around at it some. Also, what features are missing?
Hi hi! That could be an interesting option for sure, I will take note of it, adding a flare shape toggle wouldn't be hard to do. I'll have to look at some of those references for some inspiration. I should be working on updates/fixes to the equine asset some time next week probably after an upcoming release is done!
Heya - you and me both! I've been working on some other stuff lately, but giving it nicer physics is definitely on the agenda, also more floppy physics when limp compared to when erect etc. Keep an eye out for updates though, once I figure out how to make it do what I want, there will be news on it ^^



















