Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PsiCorpVR

25
Posts
299
Followers
1
Following
A member registered Mar 16, 2024 · View creator page →

Creator of

Recent community posts

It does come with the blend file as part of the asset pack! Also painter files etc

https://pleasurearcade.itch.io/thicc-water

There is an older version of it on sale, yes: https://marketplace.secondlife.com/p/PsiCorp-Tentasnake-Penis-v61/4978057

Heya - it should accept 1.4 now, if it still says 1.3 somewhere, that's a typo, my bad!

As mentioned in the ticket, thanks for the feedback! I'll be looking into improving the physics in the future as well

Heya - thanks for the input, that sounds like a good idea! If you have any suggestions for style/etc, feel free to post on discord.psicorp.us as well! I'm always happy to take in new ideas and hear what people would like to see! <3

Oki! I'll see about assembling a PSD file on Saturday for the body/fluff base color

Heya - I generally exported straight from substance painter, but I can see about providing a layered PSD export as well! Are there any other devkit files you'd like to see included?

Ah! If you mean the particle effects, make sure you have Thicc Water installed, it's sold separately, I can't package it with the main asset. Let me know if that sorts it out!

Heya - are they just not showing up for you? Let me know what the issue is, I'll make a note and check it out as soon as I can :D

Good idea on the throbbing anim yes, I'll make a note about making a nicer one! On the ball height, you're right, I did merge that into the ball size slider, but I'll see about adding it back as well

Thanks for the heads up, I'll check what's wrong with the plug, I thought I'd fixed that one - did you make sure to remove the old files? Overwriting typically is prone to create errors I found! On the collision restraints, I might be able to improve things a bit, I'll poke around at it some. Also, what features are missing?

Hi hi! That could be an interesting option for sure, I will take note of it, adding a flare shape toggle wouldn't be hard to do. I'll have to look at some of those references for some inspiration. I should be working on updates/fixes to the equine asset some time next week probably after an upcoming release is done!

Heya - thank you for letting me know, I'll have a look at that likely this week! I've been planning some updates for the bits as well btw!

Heya - you can actually! That functionality is in ^^

Heya - that should be possible, unless I somehow disabled the poseable option in the physbones, but I can have a look at that!

Heya! I don't specifically make it for quest at this point, but since SPS requires a light on the asset, I'm going to go with probably not. You /might/ be able to modify the asset to be quest compatible, but I've not really looked into how to do so myself!

(1 edit)

(Rewrote this quick since I had the avatar, not the bits in mind lol) But yes I noticed this, and I'll make sure to address this issue! Since  was talking about the snake avi as well, expect some updates for that in the near future as well <3

I might add a toggle that swaps between two sets of physics states, either by switching physbone components on/off or by introducing a long enough pause, going to add that along with a couple other things before too long. Also sorry to only be replying now, I totally missed the post!

Just to reply here, the 2.0 update did get some new physics! And a lot of other changes, so while I definitely still see things I  want to improve on, it's better than before now :D

Heya - I do, however i have a bit of a backlog at the moment, but in general I'm open! I saw your message request, I'll answer that as soon as I'm able and we can talk about what you were after!

Heya - yeah this only refers to the penis itself, not the avatar it's used on, it's a leftover from a copy-paste of the TOS written up for an avatar I also sell. I'll go and rewrite it to instead just use the term "asset" instead which should be nice and clear ^^

Heya - you and me both! I've been working on some other stuff lately, but giving it nicer physics is definitely on the agenda, also more floppy physics when limp compared to when erect etc. Keep an eye out for updates though, once I figure out how to make it do what I want, there will be news on it ^^

Just to update, this has been fixed now, substance files are in!

Heya - thanks for pointing that out, it IS meant to have a substance painter file as well, I'll be updating the file today to make sure it's included!