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I loved the vibe of the game! I had fun reading the SRD. It's really the kind of game that compels the reader to produce content for.
Unfortunately the dollar exchange rate is very high for now, but I hope to be able to buy the full version of Arcane Ugly in the not too distant future.
Congratulations for this great work!
Very cool game! I really liked the minimalism.
Two things that weren't so clear to me:
- Does the model that delivers the objective token to the edge of the board leave or remain in the game?
- In the Rally special ability, is it one model (the leader?) motivating others so this one wouldn't receive the benefit, or multiple nearby models motivating each other?
Overall, I loved the game. I'm just wondering if the move structure wouldn't allow a player (possibly the first) to secure an objective token simply by activating a single model with 10 actions and not attacking any opponents along the way.
Hi. I got to know the game from the jam and found it very interesting. However, looking at the license I was in doubt about an excerpt:
"Art and text from our books may not be reused or translated, unless you have our explicit permission."
According to this excerpt, although the rules are open for use, the text cannot be copied. Does this mean that hack authors must rewrite everything in their own words, even rules identical to the original?
(Like Encho, I'm also Brazilian, and my English is no good, so I'm sorry about that. I'm using Google Translate to communicate.)
The first idea I had when reading about this jam stuck in my mind, so I'll probably stick with it. It's pretty silly, but maybe it can result in fun scenes.
Basically, it's a game about platonic loves. The only move would be "Don't be pathetic!" or something like that. It's a little game about those kind of cool people who turn into complete failure in the presence of the person they love. :)