Oki, thank you :D
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Which version did you play. I can't guarantee, that the web version is perfectly accurate to the proper downloaded version. And due to big graphics and lots of objects and cpu particles, the framerate may not be completely smooth (i should implement a fps meter someday). The sprites are also not entirely accurate to the hitboxes. I maybe should make the bounds to be clicked slightly bigger, so it's easier to click them 🤔. Fun fact: i also implemented it so you can't create an obstacle too close to your character, to avoid creating one inside your character, which would allow you to climb back up. But that should not interfere with the removing of obstacles
Anyways, thanks for playing :D
Thank you! I am quite proud of several of the sprites, It is actually surprising how expressive such a limited color palette can be! The Solution was indeed intended to show the thought process behind the game, especially for those with limited time or no printer.
I'll check out those songs! :D
Thank You! Making the player feel like a real detective was one of the main goals of my design :D That's one of the reasons why Detective Riley Lawson, the best detective of Greyhaven, is portayed in questioning competency through parody :D
I was listening to LA Noir Soundtrack while designing the game. Would've loved to make some music, but time ran out. But i think this was already ambitious enough.
Thank you! I agree, the fonts aren't ideal. Had real trouble with them, as godot doesn't use System fonts, so I had to get free fronts online. Additionally it aliases these fronts when increasing the font size, making them look really bad, especially for pixel fonts. D:
Hope you had fun puzzling :D
Nice! The Map was pretty nicely designed and recharging your foor was an interesting mechanic. Unfortunately i did only see one random event tho, and the food recharging didn't seem to take away any money.
The journey was long enough to be interesting but short enough to finish :D
It's a nice and simple game. I like the graphics are a nice mix of 2D and 3D objects. it's unfortunately a bit difficult to test as it requires 3 people, but the asymmetric multiplayer aspect is very interesting. I think it could be balanced around 2 players too, with just one Homeless versus "The Capitalism".
Additionally some interactive elements for the runners to hinder each others could be an interesting improvement.
The endings are a bit complicated as i am combining different phrases depending on the choices (would've loved to make more if i had more time). So there are technically like 28 endings, i think. But you can see all phrases by strategically playing through 8-9 times.
Interesting concept! Looks pretty good. Felt quite stressful, getting lotsa calls all the time. There may be some bugs, as i am sometimes getting the "wrong city" message even if my cable is not plugged in at the other end
This is actually quite sweet! I do love me some Pokemon, And I gonna catch em all *throws ball at mental illness* Calm mind is a bit strong. Any I would suggest a text like "Raised your defense a little" instead of giving concrete numbers. Keeps it more ambiguous aswell.