aww thank you! I have a sequel planned after I roll out as many bugs as I can in the next update.
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enemies are drawn to your movement and proximity. By rushing head first you put yourself at risk. Holding shift to pace backwards and forwards quickly draws SOME of the hazards into an appropriate field of vision for you to judge an opportunity to jump past them.
The enemies are drawn to directly follow your movements. By rushing head first you are guaranteed to die every time. Use a shuffle like movement or start running backwards and forwards when you anticipate an enemy to appear. It may take a bit of trial and error but by doing that and using the jump to gain extra distance (either to dodge backwards or forwards) the game should not be too difficult in the....long run.
Hey guys, hope this is the correct place to ask, but I was wondering how do people have different versions of their game available on the same page? For example I have a windows and a Mac OS X version of a game I am working on but I want to have both versions available to download from the same place. Would anyone be able to tell me how to do this?
Thanks for your feedback! Sorry if you found difficulty with the camera. I had hope not being able to see oncoming obstacles too easily would turn up the tension or sense of surprise but I understand it might need to be worked on. I will change the background and text for the next update.