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prettypinkpansy

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A member registered Oct 10, 2016 · View creator page →

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Can confirm the new build works for me! Thanks for the quick response!

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Hi! I'm using Windows 8.1. v0.6.0 works fine for me, but I just downloaded and unzipped the newest version (v0.6.1) and every time I run Masterplan.exe it just pops up, shows the splash screen for about a second, then the window closes.

My log.txt file states the following: 

2021/01/01 13:06:02 MasterPlan initialized successfully.
2021/01/01 13:06:02 # ERROR START #

C:/projects/masterplan/main.go:82 | Error: runtime error: invalid memory address or nil pointer dereference
C:/go/src/runtime/panic.go:679
C:/go/src/runtime/panic.go:199
C:/go/src/runtime/signal_windows.go:233
C:/projects/masterplan/main.go:350
C:/go/src/runtime/proc.go:203
C:/go/src/runtime/asm_amd64.s:1357

# ERROR END #


v0.6.0 still works okay, it's just v0.6.1 that refuses to open!

oh, turns out the unrelated task doesn't get deleted, just the last task gets moved up as if it were - moving it away shows the task is still there. still indicates some weirdness with notes interfering with task hierarchy!

possibly related bug - deleting this note task gets rid of the task adjacent to it, and does so even when i drag the note task away first. you can also see some weirdness with the numbering when i click on the task.

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You can see the problem I'm having from this gif - having notes next to a task can cause the task hierarchy to break (making a task go from I.XXVIII to I). It doesn't only happen when a note is overlapping a task, that's just a reliable way to replicate the bug.

(Please ignore the absurdity of my to-do list, I have an art project where I draw all the Hades (game) characters eating a huge burger.)

I don't know if maybe there's a way to do this I missed, but currently when you make tasks with a deadline, there's a constant little clock icon to remind you "hey, this is timed".

The problem is that sometimes I want to make a task that will only light up on the due date. Like for example, if I have a task that says "water my plants". I don't need to water it UNTIL the due date, so I don't need the clock icon distracting me and reminding me until then - the plants don't need watering!

Is there a way to do this, or perhaps a "Scheduled Task" kind of thing might be in order?

Thanks! Love the program so far.

the twist was adorable lmfao, i literally had the thought and was delighted when it was true. very cute.

Cute! I liked the concept a lot, it being entirely in the browser is neat too.

loved this! the ending was actually kind of cute to me like 'aww look at that monster's big smile'. i had my back to the wall looking around frantically lol

i loved it! very cool, great job on the PS1 graphics. i'm not sure if the end where you have to mash to expand your luminance is on a timer, but if it is, try to take into account not everyone can do QTEs. if not then feel free to ignore that criticism haha


love a game where i can say "FUCK the moon"

I enjoyed it! the scare where the lights went off got me good haha. please consider adding arrow key controls (or remappable controls) for lefties in your future titles!

i enjoyed this! i liked the character models a lot. i did have an issue where it kinda bugged out when i picked someone to shoot right as time ran out, it was like he shot someone but the dialogue played for time running out and i had to restart. i do like the concept a lot though!

creepy as hell - really appreciated that the blinking mechanic was used for an interesting hallucination mechanic instead of a cheap jumpscare. loved the visuals, very well done!

real cute idea! i like the graphics a lot. i have a few small nitpicks - the controls screen shows up for such a short amount of time that i missed some of the controls the first time (it should have a button to advance when you're ready) and when you're testing out the shooting on the controls screen, you can run out of bullets for the real game... seems a bit punishing, you should have infinite ammo on the controls screen :) the audio was also a little loud

cool enemy design!

love this concept, nicely done low poly graphics too. the collecting notes is cool, and how it's on a short enough loop that you can see different things each time before putting together all the parts. good job!

i LOVED THIS so much!! i think this is my favorite entry so far. all the little areas are so cute and vibrant and i loved how when you head to the exit, the cutscenes are different for each area you break down in?? some of them were unexpectedly really funny to me like the one where the guy is hiding in the wall lmfao. this was so clever and cute. love the accessibility features too. and wow @ you making all the assets yourself!!! amazing work

loved the mechanic of shining the flashlight on spots to make things appear. only problem i had was that at the end, my flashlight wouldn't make the final spot appear - i had to stand back at a certain distance until my cursor lit up and it was a bit finicky.

i'd also suggest making the flashlight a toggle instead of holding down the mouse for accessibility reasons.

otherwise it's awesome! very cute!

loved this one and ESPECIALLY loved that nothing bad happens to the dog

amazing! perfect ending. loved the perspective switch from first person to third, too, so clever.

:O i didn't know there was multiple! i just got locked in by ayumi while she slowly approached me until i ?died?.

very cool aesthetic. i do wish the text had an option to be a little easier to read - not for my own sake but i feel like it might be hard for certain accessibility issues.


i haven't managed to pass the test :'(

i enjoyed it! but couldn't really tell what happened at the end, to be honest. i appreciated that it wasn't a jumpscare.

gorgeous game. loved it.

i enjoyed it!! i'd suggest trying to make it a little longer next time - choices don't always have to lead to another set of choices, they can just lead to additional description and keep the story going. keep making twines! i'd love to see what you put out next

loved this one! lot of cute ideas here. i like the use of black and white graphics to accentuate the twine.

i liked it!! it seemed like there was no difference between winning or losing though? or maybe both times i just lost? lol

cute!! i love how simple but well-executed it is.

it's absolutely goddamn terrifying, i hate this concept and i'm gonna be thinking about it every time i'm in the bathroom at work

5 out of 5. great job

i want to date the witch :'/ this game is absolutely perfect in every way except it's lacking an ending where i tell the witch i want to date her and we make a potion out of somebody else instead

i loved it!! very cute game. the ending is great lmao

my game is free and a fangame, but maybe it would be an interesting curiosity to folks looking to buy/add more variety to the genres involved (it's a dress-up game)?


https://beesbeesbees.itch.io/protodressup

Ten years ago, Activision released a game called [PROTOTYPE]. It is a game about killing people with a variety of gruesome powers and trying to find out what really happened to you that made you this way.

So to celebrate, I made a dress-up game. Lovingly hand-crafted in Pygame with original pixel art, and completely free, of course, as it is a fan-game. It is also open-source. Now YOU can now dress up Alex Mercer in a bunch of silly outfits!!

https://beesbeesbees.itch.io/protodressup

loved this! i'm normally a real wuss with horror but this was really compelling. i'd love to see a sequel that answers some of the unanswered questions. i do think it could've been clearer on how to get the different endings, but it's still great.