Deliciously grungy aesthetic that makes me want to take a shower after playing. A couple of the routes are better than the others, and I largely agree with R. Egbert on his criticisms of "Green Hell," but overall very great environmental storytelling/game design. The only time I was really stumped as to what to do was getting "The Key To Your Heart," but even then I was able to figure it simply by throwing shit at the wall until something worked.
Predhulk
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Really wonderful experience. Excellent Alice-In-Wonderlandesque worldbuilding with a heavy emphasis on the exploration of neuroticism and the inner psyche. I particularly loved the way in which the game weaves in insecurity, both physical and mental, into its thematics and characters. Sometimes, it really does seem easier to help others than to help yourself, and what I learned from this game was that at some point, you need to take your own advice. Truly a great story.
Mark my words, this game will end up in someone's video essay someday down the line. Wonderful presentation of story, audio, and thematics within such a low-fidelity environment. A great example of "show, don't tell." The deafening silence of the overworld juxtaposed with the occasional blips from the echoes and then the melodious tunes of the bodies makes for a wonderfully eerie experience that really values the space that the player inhabits and the atmosphere that envelopes it. Really great job.