One philosophy I've always held is that the medium of games will forever be unique in its ability to let players step into the shoes of any type of person imaginable. There have been games that have flirted with letting their main characters be evil, but I have yet to see one take as deep a plunge into the depths of depravity as Shawn Gerighs, who truly is vile.
Every time you crack a passcode, the dopamine rush is quickly overshadowed by the mounting dread of clickable files, containing god knows what. The morbid curiosity you gain in your quest to find out the truth about who Shawn Gerighs really is almost forces you to mirror the obsessive vested interest he has in Candy Corpse.
Halfway through playing the game, I was struck with the realization that there was no way this wasn't in some way affected by current events surrounding censorship. My suspicions were correct.
I think this goes without saying, but there is a HUGE difference between a game like "Vile" and a game like "No Mercy." One is seeking to explore the psyche of a person who although is clearly capable of caring about other beings like his pet cats, views women as nothing more than cattle made to be slaughtered for his amusement. The other was probably made by the exact type of person that Shawn Gerighs would be in real life, and was made for the enjoyment of other such people.
I seriously don't get how these websites could possibly think to enforce a punishment meant for games about glorifying rape and incest on a work of art that was clearly made with the opposite intention. This sets a very dangerous precedent when it comes to tackling heavy topics, a precedent that I never thought would be set for indie games.
They're actively trying to sterilize art.