Deliciously grungy aesthetic that makes me want to take a shower after playing. A couple of the routes are better than the others, and I largely agree with R. Egbert on his criticisms of "Green Hell," but overall very great environmental storytelling/game design. The only time I was really stumped as to what to do was getting "The Key To Your Heart," but even then I was able to figure it simply by throwing shit at the wall until something worked.