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Petra Skelton

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A member registered Aug 08, 2017 · View creator page →

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Of course! Thank you so much for making HyperMall, and I'm so excited by every post you do around Coffinkeep!

What does it feel like to inhabit an unfinished world; seeing the fingerprints of an absent creator upon the ruins of what might have been, and knowing that you’ll never understand it without  first understanding yourself? *A nihilistic survival-horror tabletop dungeon crawl RPG about exile, decay, and the inevitable failure of the self*, You Will Die In This Place is one of those books that you can’t engage with without being willing to put a piece of yourself into it. Even the act of reading the book itself is part of the game, of the grand metanarrative, and that alone should invite curiosity. This is a game that works to engage and immerse you within it at every level, and if you’re seeking a deeply visceral experience for your entire table, this is your game. More importantly, even if your table or you decide not to play this game, reading and discussing it can do genuine wonders for cracking apart the concepts and inspirations that underpin this wonderful hobby of ours, as well as those parts of ourselves we choose to explore through the act of roleplaying.
 -Excerpt from "Picking Your Second System" over on Goonhammer.com

Your existence is illegal. You saw it on the news yesterday. You sat in a group chat that night, talking with others like you. Planning your escape, so that you might find somewhere that doesn’t fear or hate you. YOU ARE TELEPATHS ESCAPING FROM TOWN is a narrative TTRPG where players will oppose the narrative described to them using the very telepathic powers that have made it essential for them to escape it. A game that’s mechanically simple, but whose narrative depth will ensure your players are constantly on their backfoot, even as they struggle desperately to keep moving forward.

 -Excerpt from "Picking Your Second System" over on Goonhammer.com

You’re special. Not just because of the fighting spirit that lives within you, but in how it flows out of you and into the world. Conflict and struggle define you, and no matter where you go, your deeds will be written upon those who you meet on the battlefield. In DAWN: The RPG, you inhabit the role of a protagonist that wouldn’t be out of place in your favorite battle manga ala Jojo’s Bizarre Adventure, YuYu Hakusho, Bleach, or Demon Slayer. This a game whose mechanical complexity is rooted within giving your table the tools they need to feel like mythical heroes of combat, while also providing the means to explore the stories around those fights and conflicts.
  -Excerpt from "Picking Your Second System" over on Goonhammer.com

You were born with purpose, glorious and terrible. Your body is bladed, your limbs segmented, and your teeth so terribly sharp. Those that stand between you and your purpose are so much more fragile, though they play at the opposite with crude tools and weapons. You will teach them how fragile their nature, and how foolish it was to obstruct so exquisite a predator as you. A reverse-horror TTRPG, XENO Invasion is a game focused upon providing your table the opportunity to revel in the delights of playing something gribbly and terrible, and deeply inhuman.
  -Excerpt from "Picking Your Second System" over on Goonhammer.com

The rich and famous own you. They warp the world endlessly, they buy and sell history, memory, life, and death and you can’t do jack-shit about it. Well, you couldn’t until SLAUGHTR: The Assassination App put them in the crosshairs, and gave gig-workers the chance to make a difference. A mission-based corpo murder TTRPG about assassinating the rich and famous, HYPERMALL: UNLIMITED VIOLENCE is a game that’s about getting up to your forearms in gonzo violence and reveling in how it mutates you because otherwise how are you gonna make rent!? This is a TTRPG that truly engages in and evolves the cyberpunk ideal of high tech, low life, and presenting a view into a world that’s somehow worse than the current one.
 -Excerpt from "Picking Your Second System" over on Goonhammer.com

In the world of Cain, humanity is a vast open wound, bleeding their pain, their joy, their sorrow, and their dreams into the psychic mélange that makes up the background radiation of our reality. Sometimes though, that wound is too deep, and the background becomes so dense that it becomes something physical. To the titular organization from which this TTRPG gets its name, these beings are known only as SINS; and for the safety of mankind they must be exorcized from our reality. Your players will inhabit the roles of those dedicated to this practice. Exorcists; psychic agents whose own personal damage is at least currently manageable, sent to investigate and discover the source of the SIN. Designed and written by Tom Bloom (Kill Six Billion Demons), this game is part X-Files, part Chainsaw Man, and all about playing emotionally messy psychics trying to hold themselves together long enough to discover the traumatic event from which a psychic threat emerged.
 -Excerpt from "Picking Your Second System" over on Goonhammer.com

Hey, have you ever wondered about the fantasy equivalent of the IRS? Have you ever wondered what it might be like to investigate Dr. Acula for medical malpractice, or perhaps shut down the mechanical Gnome Landlord that’s financially abusing its tenants? What about robbing your GM above the table to give yourself an edge inside the game? A game that’s equal parts Terry Pratchett & Felix Colgrave, Clerk & Dagger is a deeply weird and exceptionally immersive dungeon-based investigation TTRPG.
 -Excerpt from "Picking Your Second System" over on Goonhammer.com

In this GM-less game, four players inhabit the roles of four doomed musicians trying to welch on a deal they made with the devil. This game presents itself as a one-act play; wherein players are expected to “don the roles of playwright, director, performer, and audience member alike”, and as result offers a gameplay experience like nothing else in the TTRPG hobby.
 -Excerpt from "Picking Your Second System" over on Goonhammer.com

Don’t let the fact that Footfall is printed on paper confuse you, this TTRPG is an immersive sim in the vein of Dishonored and Deus Ex. A self described stealth-action RPG, Footfall flourishes by first giving you a florid look into a grimy, horrible industrial world, and then provides you with an expansive suite of mechanics to influence it. It even has a physics system!

 -Excerpt from "Picking Your Second System" over on Goonhammer.com

Mausritter is one of the best Mouse-based sandbox-TTRPGs on the market, and the sheer breadth of fan-created supplements speaks to that. With easy character creation, an engaging and curiously modular card-based inventory system, and a world that feels at once familiar and blessedly refreshing, Mausritter deserves a look-in for any table that’s hungry for an expansive new world and perspective to explore.
 -Excerpt from "Picking Your Second System" over on Goonhammer.com

(1 edit)

I definitely biffed it and forgot to include the game description in the submission form.

CONSUMER is a narrative hexcrawl that asks players to, for an evening, tell the horrific story of how an unexpected and alien traveler consumed a small corner of the planet. 

The primary inspiration of this game are movies like Dawn of the Dead, The Blob, and The Stuff, all of whom present the threat of a creeping dread whose grand consumption of everything we hold dear is nearly inevitable. In addition, like the movies that inspired it, CONSUMER’s tone can vary wildly from table to table, from the grim and terrible to the darkly comedic or absurd. 

First time ever designing a game like this, and it was a really fun experience!

Thank you so much! It means the world to me that you enjoyed it so much, and it's an honor to be held in such incredible company!

This comment genuinely made my day! Thank you for trying Final Fortune out, and I'm glad you enjoyed the concept.

As far as fleshing it out goes; my current project Bellum Arcana is my attempt to better flesh out and refine the combat system of FF.

am currently looking to explore the concepts in the rest of FF re: collaborative storytelling through Tarot, but most of it will likely be through the lens of Bellum Arcana.

All that said, if there's something in particular you'd like to see me focus on fleshing out, I would love to hear your input!

ILL-FATED is a collection of micro roleplaying games where, to put it simply, nobody is making it out alive. The micro-rpgs that you'll find within this collection are all designed with the idea of giving players agency over an aspect of their characters that most games simply leave to chance, namely their untimely end. All of the games that will be found under the ILL-FATED umbrella are setting-agnostic, one-shot, accessible, and deeply rooted in a guiding theme.  Currently, there is only one game included in the collection, but more will be added as time passes.  Games included in this build:

Evil Eye

Civilization lies behind you, the unknown looms like a vast and gaping wound before you. Something in the unknown calls to you, whether vast cyclopean ruins, some forgotten derelict, or something else. Whether you stand before this threshold out of desperation, duty or determination, you don't stand alone. Whether or not you intended to do this with fellows, with fellows it shall be done. Before the threshold can be crossed, however, something or someone blocks your path. It may be a wizened and ancient crone, an unnatural monolith of unknowable origins, or something else altogether. Regardless of the form it takes, something about this obstacle draws your gaze as you pass it by, if only for a second.

 While your gaze is affixed, you are gifted a flash of knowledge that crashes into your mind with the weight of truth and certainty. You enter the unknown with this revelation wracking your body and mind, having been granted the briefest view into your own future...or at the very least how it will end.


https://preapocalypse.itch.io/ill-fated