I definitely biffed it and forgot to include the game description in the submission form.
CONSUMER is a narrative hexcrawl that asks players to, for an evening, tell the horrific story of how an unexpected and alien traveler consumed a small corner of the planet.
The primary inspiration of this game are movies like Dawn of the Dead, The Blob, and The Stuff, all of whom present the threat of a creeping dread whose grand consumption of everything we hold dear is nearly inevitable. In addition, like the movies that inspired it, CONSUMER’s tone can vary wildly from table to table, from the grim and terrible to the darkly comedic or absurd.
First time ever designing a game like this, and it was a really fun experience!