Thanks for reporting the bugs! I had no idea about the dialog not resetting, will definitely have a look into that. (And for the pause menu thing, had a bit of trouble wrangling UI layers and forgot to stop the menu from being made when the credits is up, found a bunch of other weird behaviours with it post-jam
PorpleFish
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Thanks!! The cheese and drawer dialogue started as jokes because the character is a small mouse... but they were too charming to remove by the end and are now core to Lappy's character haha
Sorry about the sounds! I'm working on a post-jam update and there is a much better soundscape, it's helping build tension a lot too... I'll give your game a check when I get time! thankyou for playing :)
Very nice!! I love the stylized storytelling, I might request that you turn on UI scaling, on high resolution monitors the text box is very small. I understand this is hard to test though :(
I like the battle system, a bit more in-game tutorial would help as I didn't know what I was doing for a bit. The thumbnail art is also gorgeous, sound design was great too!
I'm glad you liked it!! I definitely put style above content and had to cut a lot right before the end of the jam, ah gamedev.
Linux builds are so worth it, did you have any issues with the game running? I've only been able to test on a couple of distros and frankly don't know much about getting games to run well on it lol
Thanks for playing! I intended to study more horror games before playing to get a feel on the camera / movement used in them but ran out of time before the jam. So the camera that made it in was a bit strange, I'm glad you liked it by the end!
Sound design was definitely lacking, i agree! Thankyou again for the feedback
Thanks a bunch, I'm so glad you liked the style! The loading screen is from Kenney, you can find it here!
The switch is the end of the game for now, but I'm working on a post game-jam version to release after judging finishes in a fortnight, so make sure to check that out! (And let me know if you found any other bugs haha) Thanks again for playing, I'll make sure to check your entry out too!
Very cool project! It was a bit hard to see what was going on, and it took me a bit to find out that the enemies would spawn after a bit of time had passed. Aside from that the game ran very smooth with a lot of enemies and offered a pretty unique challenge!
Going to go try making it past wave 3 / level 7 >:)
Great work on this! I love the simplicity of the mechanics & how the +1 acts as a "chaos" multiplier rather than something that just makes racking up points easy. Got it working on my phone too which was rad! It was a bit slower on the browser on phone, it might run a bit better if it was an app in a .apk build?
Hello!
I'm so glad you liked the concept!
The ants moving out of bounds was actually a post-jam bug fix haha. They were getting caught on each other at the end of the match so it was softlocking for some people, to avoid adding more content and potentially breaking the rules of "adding content post jam" I chose to make any bug fixes the quickest solution possible (In this case, the ants stopping at the end of the race was delayed, so they would be out of the way.) (Also this was the funniest solution; other potential solutions included turning off collision / deleting ants)
Thankyou so much for the suggestions, I definitely want to take another go at the camera system! And refine the placement system so you can get a better idea of where ants are in real time. I hope you had a great jam!
Amazing little game!!
Half an hour passed and I had no idea! Almost missed SilkSong's release, love the little ant animations. The game started lagging out a bit when the ant count reached 70-110, I guess I should have been a bit more agressive to keep the numbers down. I hope you consider continuing developing this though, there are a lot of really fun little ideas going on here!
Hell yeah! Great job on this one, slowly levelling up and getting better was satisying! It was a bit hard to read where enemies would be when I went into a new room or started the game, adding a small timer where they're inactive when they spawn could be nice. (Not sure if there was a way to heal too?) either way, great job and love the little effect you added when a bullet his something. I reached level 5 but I might come back and see if I can get further!






