Either sounds really good to me, but I might just be slightly biased towards "more CGs". At any rate, it all sounds like rather a lot of fun... :)
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I was actually hoping someone would make a game playing around with the kind of setting "Eyes Wide Shut" existed in (and I haven't really found much at all). So sure, I'd enthusiastically encourage you to do it of course...
Ditto. Also, twich-puzzles really need to die a horrible, painful death. They add nothing and subtract everything one might possibly like in a game. This is not a "balance" or "tuning" issue. It's simply bad mechanics.
I'd like to point out - in a sort of FYI fashion - that there exist people who will NOT buy a game on Steam (or Nutaku) even if it is offered for free, because of their DRM; people who came to itch.io and other similar places exactly and specifically to get away from that. So make of it what you will. But I will also point out that I have never ever paid money for a mere demo - and I'm not about to start now.
I have the exact same problem. I have Bonds 1.3.1 from DLSite and it keeps progressively getting slower and slower in Session mode, until it takes literally seconds to react per click. Only completely quitting and relaunching the game fixes it. This is a quad-core x64 CPU with 16GB RAM mind you, so really, this is not about the hardware. And I don't remember having this problem at all in 1.2...
First off, LewdGamer sent me. Second, this absolutely needs to be expanded / continued / [whatever you find appropriate] into a full-scale game - I had much, much more fun with it than I had any right to, it was absolutely perfect except for the lack of any choices and the relatively short playtime of course. Seriously, this is an awesome game, and my only regret is having finished it. Thank you for the experience (and I'm not using that word lightly)!