I really liked the set up on the character, from the point that you wake up and take over, to the point that you seem suspicious to others, even the fact that if you really want to you can force yourself to sleep through it all. There is a lot of mystery, and I could see this branching off waaay passed the actual trolly. Like the implications of your choice after, the reactions of the people in the trolly with you after you’ve made your choice to really show the moral dilemma behind it all. It was short but probably one of my favorites so far.
Popcornsoda
Creator of
Recent community posts
This was very cool,
This was very cool. I liked the story overall, from helping the guy get into the circus to helping the kid look cool in front of his friends. You have a clear world in mind, and the named characters feel fleshed out. Defiantly makes you want to see more of them.
If I did have to nitpick I’d say that the story is a bit linear, I don’t think that’s a bad thing but I did notice that there were a few times where the character didn’t get to make choices and it was kind of like moving you to the next thing. I don’t know if it would mess with the timing of the story so I’m not sure if it’s doable for you, but one example would be if the player could chose what task to do each time, like Do you want to clean the animals or do you want to let the apple game person go on break? But like I said I also recognize that those are like time sensitive due to the circus schedule in the story.
This is a cool idea, and I like the direction you're taking it. My only thing is that it looks like when you play it everything is connected in a way where you can kinda skip everything and the story still progresses the same. Like if you dont save Aida she still helps you with the radio, or if you never feel around the box you can still use the hairpin or the fact that you look closer at the note at the end even though I never discovered that I had those items. Really cool tho, I really like it.
