This is a cool idea, and I like the direction you're taking it. My only thing is that it looks like when you play it everything is connected in a way where you can kinda skip everything and the story still progresses the same. Like if you dont save Aida she still helps you with the radio, or if you never feel around the box you can still use the hairpin or the fact that you look closer at the note at the end even though I never discovered that I had those items. Really cool tho, I really like it.