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polygonalcube

129
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A member registered Jan 19, 2022 · View creator page →

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This game was made with controllers in mind originally. I must admit that I haven’t played enough games on keyboard to know what good keymapping looks like.

One thing I forgot to mention is that you can use arrow keys to move as well. Hopefully, ‘Z’ for attack makes a bit more sense in that context. You can also attack with ‘M’ if you want to stick to “WASD” for movement.

I’m glad you enjoyed the game!

Regarding combat, each move has unique stun & knockback values. That’s on me for not mentioning that. I’d be curious to know which move(s) you used during your playthrough.

I actually did consider giving the player a shield throw, but passed on it due to time. If I make a post-jam version, I’ll definitely give the throw a second consideration.

Ooooo, okay! I’ll try that.

But is it Ninja Castle Defense or Demon Raid?

There’s a strange glitch that prevents the waves from progressing. I’m not sure what causes that.

Besides that though, really good job. Reminds me of Bloons Tower Defense.

Incredible!

I did have a glitch where icons seemed to be layered on top of one another.

Very good accomplishment for a week-long jam!

The lich was one bucket of water away from doing his potion stuff.

My one tiny complaint is that you have you have to mash the shoot button. In every other respect, this is superb!

42%!

Somebody give those archers a raise for some sharp shooting; those arrows were so fast, bordering unreactable, at least for me.

The graphics & music were very well done & cohesive.

A very ambitious project! Wasn’t expecting to see a co-op game in this jam.

The mechanics seem very well realized, though a bit punishing in respect to health? That, or I’m just bad.

44!

I want whatever this satellite is made up, ’cause it can take a beating!

Good game. If you were to make a post-jam version, power-ups could be a nice addition.

One piece of tech I found is if you’re carrying the fire, drop it, walk a bit, then pick it up again, all in quick succession, you can get the benefits of faster movement while also transporting the fire.

Very cool game!

25 turtles saved!

Very cute & well designed game.

Very nice survival time! Glad you enjoyed it.

Thank you! I’ll definitely look into those bits of extra game feel should I make a post-jam version.

Okay, so web graphics might not be broken depending on your browser. When I wrote the warning, I was using LibreWolf, but I just tested on Firefox & it was fine. So Mac users, you might actually have a good time with the Web version (hopefully).

Very cool game, but pretty easy. Got all the way to Wave 70+ by lining the flanet with turrets.

The game crashed for me on the second level.

Really cool concept & tech! I imagine the procedural mesh generation wasn’t easy, but I respect the ambition. Can’t wait for the video!

Also I concur with Noah67: this game is tough (but I like it).

Was not expecting to have so much fun with this one!

Great choice of music & interesting concept.

Score 140! Interesting take on “LOOP”. Not sure what’s to stop the player from flying in the same circle over and over again though.

The browser page was broken for me. The window size was incorrect & there was no fullscreen option.

Very interesting graphics! I got stuck at the maze portion, unsure of how to make progress. I’d be interested in exploring a more complete version of the game.

Very good game. Some mind stumpers too (especially “snake”).

That seems like the right call.

A very cool take on Snake! Interesting that you can turn 180 degrees instantly though.

Nice! Very excited about the Linux build as a user myself. I’ve made a few Godot game, & I know that creating MacOS builds can be a bit funny sometimes. At least for me though, the web build was just fine.

You didn’t mention difficulty at all, but I’d consider either increasing the difficulty or adding a higher difficulty selection. That can add a lot of longevity to a game.

Fun little game. Your music is spectacular as always. I think a higher difficulty option with more enemies & less health could be cool. This was made using Godot, so is there any possibility of MacOS & Linux builds, as well as controller support?

Overall good. I’m still excited for the eventual full release, but I’d like to comment on a few things.

The art, though charming in its own way, is definitely a downgrade compared to the previous iteration. The best of both worlds would be the use of color present in the new (darker, less saturated palette with bright & saturated player, enemies, & projectiles), with the detail & fidelity of the old, though I’m guessing the change was made mainly due to time?

The difficulty should definitely be raised. If aiming is going to see less emphasis, then more emphasis should be put on dodging. As is, it just feels like aiming was removed, but no compensation was made in other areas. This game should lean more into bullet hell than it currently does, with most, if not all, enemies having a projectile. As is, the game very often feels like waiting for the enemies to die, rather than frantically dashing all over the place, trying to find safe spots, which I believe is the intended play experience.

Nice! Just played it again. The game’s come a long way in a little over a year. You’ve got yourself a wishlist!

So cool to see this get released! Any chance of a Linux build?

Hello! Commenting here, ‘cause I didn’t participate in the playtest. Great job! I like the improvements made. The only odd thing is that I got the good ending that references the fox’s advice before I even talked to the fox. Perhaps make it so that the rose only appears after talking to the fox?

Hello! Just giving my thoughts here, ‘cause I didn’t participate in the playtests. I like the new additions made to the game. This isn’t at all necessary, but one thing I’d consider adding is an interruptible jump, where you can let go of the jump button to fall earlier. Besides that, great job!

I think the zoom should be fixed now. Also, the game’s not a platformer, but I don’t blame you for thinking so. It’s much closer to Flappy Bird.

An interesting control as challenge game. Gives off some Getting Over It vibes. Well done!

Played before video release gang.

Linux version? Also, how is the game progressing?

Thank you!

Thank you!

Very cool idea and great execution!