Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I'm not sure how this game is meant to be played, but there seems to be no punishment for tip-toeing through each level to never launch passengers and get a max score. It's a very optimal strategy, which is a shame because it's not a very fun strategy. I don't know how I feel about fun equating to high risk, low reward, meanwhile safety and assured victory is low risk, high reward. That seems backwards.