Glad to hear it! Thank you for the nice comment
pollikk_studios
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That’s fair. My priority before the november launch is building the game itself. The current banners are placeholders so I can spend my limited time on gameplay and content, ensuring players get the most value for their money at launch. I understand that some people dislike ai generated assets, and I respect that. They will be replaced as development progresses and I have time to focus on polishing.
It should be upgrading the selected builds.
One thing that may not be explained clearly enough is how build selection works. When you click on one of the saved builds, it becomes highlighted, indicating that it is now the active build for that section. If no saved build is selected, the system defaults to using the “Previous Run” build for that section.
When you click the leftmost button out of the small buttons in the top right inside the build overview, all of your currently selected active builds should be displayed. These are the builds that the “Build ^” button is supposed to use when performing upgrades.
If that’s not what’s happening, then there may be an issue which i need to look into.
Sorry to hear that. The game is currently in a very early access stage, and there’s still a lot I plan to implement. The demo will also receive more content over time.
It is entirely possible that I cut too much from the full experience for this demo release without adding enough new content to make up for it. If thats the case, I sincerely apologize. I am still actively developing the game and taking feedback into account as I continue expanding and improving it. Thank you for your point of view!
It doesn't, actually. I made all of the Overstim nodes in one go, and then kept adding more recipes afterward.
For now, I've been prioritizing QoL features, performance improvements, and save exporting before jumping back into new upgrades and late game content (That said, there will be more late game content in the next update).
I'm looking forward to sharing it all. I've got a lot of improvements, visual updates, upgrades, and unlocks in the works that I'm excited for everyone to see!
I've implemented a way to export and import save files between the browser version and the downloaded version. It won't be available until the next update though, which i will release in a couple of days.
I can however help you recover the prestige coins. If you'd like, reach out to me on Discord and I'll help
Oh yeah, that's definitely something I want to know about!
The storage issue and the 99% bug have both already been reported on the Discord server, and I've fixed them. The fixes will be included in the next major patch, which should be out in a couple of days.
As for the visual overstim issue, I'll need to investigate that further. Thank you so much for reporting it!
Now that you mention it, I might also need to rethink the overstim color..
thank you for the feedback! I am working on implementing lots of QoL improvements, including a way to easier finish upgrading nodes. I agree completely that the paths stop mattering at a point, but that is mostly because the game is very unfinished and mostly considered a demo. I will continue bringing updates to make the lategame more fun, more meaningfull and easier to deal with. I appreciate that you took the time to write that much and help me improve the game!
thank you for telling me about the error! It is a issue with the browser going out of memory for the saving functionality. The error will not occur in the downloaded version though. If you want your progress recovered, i can help you get it back if you talk to me on discord :) (I will be working towards fixing the error you got by the way)


