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pollikk_studios

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A member registered 51 days ago · View creator page →

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Glad to hear it! Thank you for the nice comment

yup, just a placeholder, i am working on the new banner

Great start! looking forward to seeing what this becomes!

After doing some thinking, i have reconsidered, and will start making the new banner art. It will be out in the next update together with the new sound and music, making my game ai-free. Thank you for your comment!

That’s fair. My priority before the november launch is building the game itself. The current banners are placeholders so I can spend my limited time on gameplay and content, ensuring players get the most value for their money at launch. I understand that some people dislike ai generated assets, and I respect that. They will be replaced as development progresses and I have time to focus on polishing.

yes, but i do consider that to be outside the game

As mentioned in the notes, the only ai generated content currently in the game is the sound and music. I already have new audio assets from an artist, and these will be implemented in the next update over the coming weeks.

it is planned, have it on my list :)

sure, i can add that

I agree, it should be much simpler to use and easier to understand. I had some issues implementing it without having to select a section first, but i will fix that for the next update.

thank you for all the feedback, really helps when i get different perspectives on new features!

It should be upgrading the selected builds.

One thing that may not be explained clearly enough is how build selection works. When you click on one of the saved builds, it becomes highlighted, indicating that it is now the active build for that section. If no saved build is selected, the system defaults to using the “Previous Run” build for that section.

When you click the leftmost button out of the small buttons in the top right inside the build overview, all of your currently selected active builds should be displayed. These are the builds that the “Build ^” button is supposed to use when performing upgrades.

If that’s not what’s happening, then there may be an issue which i need to look into.

Sorry to hear that. The game is currently in a very early access stage, and there’s still a lot I plan to implement. The demo will also receive more content over time.

It is entirely possible that I cut too much from the full experience for this demo release without adding enough new content to make up for it. If thats the case, I sincerely apologize. I am still actively developing the game and taking feedback into account as I continue expanding and improving it. Thank you for your point of view!

I still have to refine it to make it more intuitive to understand so i completely understand the struggle.

The up arrow on the builds autobuys the build that you click. This is so that you can induvidually autobuy builds for each section

Haha, sorry about that.

The demo is mainly meant to show the core loop of the game, but I did add some new features and fully reworked the multipliers and upgrade values across the upgrade tree, so it should still feel fresh even in the demo from a new run

It doesn't, actually. I made all of the Overstim nodes in one go, and then kept adding more recipes afterward.

For now, I've been prioritizing QoL features, performance improvements, and save exporting before jumping back into new upgrades and late game content (That said, there will be more late game content in the next update).

I'm looking forward to sharing it all. I've got a lot of improvements, visual updates, upgrades, and unlocks in the works that I'm excited for everyone to see!

Thank you! Really appreciate it!

I've implemented a way to export and import save files between the browser version and the downloaded version. It won't be available until the next update though, which i will release in a couple of days.

I can however help you recover the prestige coins. If you'd like, reach out to me on Discord and I'll help

Oh yeah, that's definitely something I want to know about!

The storage issue and the 99% bug have both already been reported on the Discord server, and I've fixed them. The fixes will be included in the next major patch, which should be out in a couple of days.

As for the visual overstim issue, I'll need to investigate that further. Thank you so much for reporting it!

Now that you mention it, I might also need to rethink the overstim color..

thank you for the feedback! I am working on implementing lots of QoL improvements, including a way to easier finish upgrading nodes. I agree completely that the paths stop mattering at a point, but that is mostly because the game is very unfinished and mostly considered a demo. I will continue bringing updates to make the lategame more fun, more meaningfull and easier to deal with. I appreciate that you took the time to write that much and help me improve the game!

Are you asking about the large number labels? like Qa, Qi, Sx and so on?

I absolutely agree! A fix for this is already suggestion in the discord server. I would love any and all feedback on it!

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I actually didnt make a hotkey for the cookingpots. My thought was that cooking had to be a bit more of a struggle until auto. You can start all cookingpots by clicking the bell icon on the cookingpage though

I will definently make it more obvious for the next patch, thanks again for the comment!

Really glad the strategy side is coming through! Thats one of the main things i wanted marketfield to have, lots of meaningfull small choices that gives variation to each run!

It is a small circular brown button on each of the farms. Rigth next to the generation bar. If you still dont see it, maybe you could send me a screenshot on discord?

Thanks for feedback! Farms can already be sold with the small trash button in the bottom left. It may be a bit too hidden, so Ill look at that.

And later prestige upgrades let you start with multiple resources aswell as those resources combine into more valuable recipes

Yeah thats fair. The game was mainly tested around the downloadable version, the browser version was more of a bonus addition when i uploaded to itch. As p_gl says though, the keybinds are rebindable, but i understand why having F1 as a default hotkey can be annoying

This should now be fixed!

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thank you for telling me about the error! It is a issue with the browser going out of memory for the saving functionality. The error will not occur in the downloaded version though. If you want your progress recovered, i can help you get it back if you talk to me on discord :) (I will be working towards fixing the error you got by the way)

appreciate your comment! :D

im sorry to hear that, browser saving is a bit unpredictable at the moment. Saves do persist between updates when the game is downloaded though

That means a lot to hear! Im really happy that the amount of work put into the game comes through. I really appreciate your comment!

Really cool game, i love the pixel graphics!

Thank you for playing! Nothing beats a well made tomato farm

Thank you! I am really glad to hear you are enjoying the game!

Fun game! I enjoyed it :D

Thank you for playing and enjoying the game! 

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This is now fixed and saving/loading works in the browser. It does however still remain unstable for patches and updates. To be sure your save persists between updates, download the game!

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Thank you for playing! Glad you enjoy the game :D