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PocketDad

7
Posts
3
Followers
A member registered Oct 30, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing it! Yeah I was trying to build in a mechanic that showed you what route was correct by lighting up the adjacent runes. But ran out of time trying to get everything together. It was going to be more of a memory game and I might make it that. 


Again thanks for playing it!

Love the concept! It’s a fun game once you get used to the mechanics. In the future you might want to make it so some of the platforms can’t be grabbed by the grappling hook. Well done!

Thanks for playing my game! I appreciate the feedback. I wasn't able to make it in the game, but I plans to add a sign that told you how many coconuts you needed for the next upgrade & a winning screen when you got to the highest level tower. There are also plans for more enemy types and islands that you could go to. 

Definitely could use more challenges! I have a couple different enemy ideas that didn't make it due to the time constraint! Also having other areas to unlock and go to would have helped. 

Thanks for testing it out and taking the time to play it! I was going to add more features to the game to support the game loop (respawnable coconuts, unlocking islands, etc) but didn't have the time as a solo dev. 

Thanks for playing! I was going to add more content, but ran out of time trying to finish the coding up. Art took a back seat and so did the final tower and winning the game. XD Might come up in future updates if people are interested in playing it more.

Thanks for playing my game! The original idea was building a tower to save you from different enemies. And when I was creating the game I had objects that you had to pick up. I figured picking up coconuts and coconut crabs would fit the theme the best. XD