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PocketDad

28
Posts
3
Followers
A member registered Oct 30, 2024 · View creator page →

Creator of

Recent community posts

Made the mistake of prioritizing visuals over the challenge. Thanks for playing!

I’m so glad you like the art style. It took a lot to make it work and I sacrificed game play for art LOL probably not the best move in a game jam

That’s actually my son! The whole family recorded audio for it and one of the features later is choosing the voice lines. XD Thanks for playing.

I had a little bit of a better system but when I tried to add animations the last day it broke. This was the best solution in low time lol Thanks for playing!

Thanks for playing! I had a bird shadow chase the player and then start the QTE, when I tried to dads the animations it all fell apart, so I just put in something playable. 

It was so much fun to play this game! I don't know if I'll grind the leaderboard, but I'll be back for sure.

Awesome game! The QTEs were a lot fo fun. I have all but praise for the game. Good sound design and music choice. Only thing I got hung up on was the QTE where you spammed the specific letter. I thought you had to type SPAM so kept losing because I was typin gthe word "SPAM". Eventually I figured it out!

Welp.... I froze to death! Fun environment and good sound design!

Well done! Great QTE integration! I liked the customization options and the different cards you could get. The QTEs actually mattered so you had options to choose from! Well thought out.

Such a chill game with straight forward QTE's. Sound design is great too!

Great game! QTE's were fun and there was enough variety to keep you engaged! 

I found this really fun to play and the sound was satisfying! Some enemies I found to be overpowered at first because of my tank speed, but figuring out a way to beat them was a fun challenge. Great job on the QTE integration as well!

So fun to play! It left me wanting more. Great QTE Style mechanics and a cool concept of flipping. Only thing I was confused on is what side I was on. The knights or the wizards.

Simple and to the point. Sound got repetitive after a couple minutes and I never got to the QTE.

Good customization options! UI needed a little love to help just clean up the visual clutter. I found myself overwhelmed  at the start, but got used to it after a while. Well done!

Nice design and art! I was a little confused by the blue crystals in the levels. It felt like I should be able to pick them up, but never managed to do so. Overall fun character and good starting UI!

Great animations and character design! I noticed you moved slower with some of the vehicles! Well thought out and executed.

RAAAAARRRRR!!! Dinos coming soon

I never thought about customizing the Dinos too!! That’s got my brain stirring.

I might have to make some animations in the future. Already have the Dino design, but I didn’t have time to make the animations for it.

I’m sure the  Dino’s are going to  appreciate a pacifist….. 👀

Thanks for playing it! Yeah I was trying to build in a mechanic that showed you what route was correct by lighting up the adjacent runes. But ran out of time trying to get everything together. It was going to be more of a memory game and I might make it that. 


Again thanks for playing it!

Love the concept! It’s a fun game once you get used to the mechanics. In the future you might want to make it so some of the platforms can’t be grabbed by the grappling hook. Well done!

Thanks for playing my game! I appreciate the feedback. I wasn't able to make it in the game, but I plans to add a sign that told you how many coconuts you needed for the next upgrade & a winning screen when you got to the highest level tower. There are also plans for more enemy types and islands that you could go to. 

Definitely could use more challenges! I have a couple different enemy ideas that didn't make it due to the time constraint! Also having other areas to unlock and go to would have helped. 

Thanks for testing it out and taking the time to play it! I was going to add more features to the game to support the game loop (respawnable coconuts, unlocking islands, etc) but didn't have the time as a solo dev. 

Thanks for playing! I was going to add more content, but ran out of time trying to finish the coding up. Art took a back seat and so did the final tower and winning the game. XD Might come up in future updates if people are interested in playing it more.

Thanks for playing my game! The original idea was building a tower to save you from different enemies. And when I was creating the game I had objects that you had to pick up. I figured picking up coconuts and coconut crabs would fit the theme the best. XD