I have a few ideas to implement mechanics wise. Time constraints were the main issue. Thanks for playing! I’d love to hear what ideas you would have for mechanics!
PocketDad
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Thanks! Under the hood is a mess, but honestly a lot easier to build than I thought. I created all the art first (as that is the part I struggle to implement the most) and then from there it was just building the systems. Last step was adding the art to the systems with sound. I’ve been fortunate to have a wide range of talents to allow me to build games like this myself.
I do plan on continuing this project. I’ll let you know. XD
Thank you so much for the kind comment! I started out with just making the art because I wasn’t sure if I was going to submit. Then when I came up with the loop I realized coding wouldn’t be to hard I just went with it. I’ve done a few of the pickup and bring to an area style game, but this one felt the best to build.
Thanks for the feedback on the controls. I couldn't figure out an easier way to make it work so it’s a little clunky. So I just made it work for the time being and I’ll probably revisit it.
Awesome game! The QTEs were a lot fo fun. I have all but praise for the game. Good sound design and music choice. Only thing I got hung up on was the QTE where you spammed the specific letter. I thought you had to type SPAM so kept losing because I was typin gthe word "SPAM". Eventually I figured it out!
Thanks for playing my game! I appreciate the feedback. I wasn't able to make it in the game, but I plans to add a sign that told you how many coconuts you needed for the next upgrade & a winning screen when you got to the highest level tower. There are also plans for more enemy types and islands that you could go to.



