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pnptime

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A member registered Sep 03, 2024 · View creator page →

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(1 edit)

Escape the Living Library

The game is available as Pay What You Want (PWYW)

Any payment made supports a passionate team of game designers eager to bring you even more print-and-play games!

Thank you so much! You guys are the best!

Hello guys!

It's been 7 months since I released my game on Itch, but it hasn't been indexed yet. I’ve reviewed the FAQ and double-checked all visibility settings. Everything appears to be in order. The game is receiving traffic from various external sources, also got downloads, but it still hasn’t been indexed, even though it's been months since its release.

I submitted a support ticket (ID 285648) few days ago and have only received the automated reply. I followed up via email, but haven’t received any further response.

What is the next step from this point?

Hello guys!

It's been a few months since I released my game on Itch, but it hasn't been indexed yet. I’ve reviewed the FAQ and double-checked all visibility settings. Everything appears to be in order. The game is receiving traffic from various external sources, also got sales, but it still hasn’t been indexed, even though it's been months since its release.

I submitted a support ticket (ID 284020) last week and have only received the automated reply. I followed up via email, but haven’t received any further response.

What is the next step from this point? Please help...

Escape the Living Library

Sit back and enjoy a round of me playing Escape the Living Library. Do I get to escape?!

Escape the Living Library


Thank you so much, I really appreciate it! Feel free to reach out to me if you're interested.  My email: info@pnptime.com

Thank you so much. Will do!

(1 edit)

Ever since I started developing games, I always wanted to reach out to international game designers to know about their journey, design process, and philosophy. Call it being too occupied, or a hint of an inferiority complex - I just couldn't manage to find a way to do it. Till I found a purpose around it that transcended beyond my needs.

What if I could showcase their journey behind making games?

It's been over seven years since I started making games, and I know a big base of enthusiasts who would love to hear how the mind of a game designer works, which is why, through my newly founded company PnP Time, I embarked upon the mission of getting to know game designers while giving them the recognition they deserve - through Minds Behind Games!

Minds Behind Games is a series of weekly features of game designers where you can get to know about:
+ The journey behind making games
+ The challenges that game designers encounter
+ The unique approach that the designers take while making games
+ Their upcoming projects
+ The advice they have for aspiring game designers

It's been 4 weeks since the launch of this series, and the response I got is mind-blowing! So far I've featured 4 aspiring game designers:
1. Radek Ignatówhttps://pnptime.com/minds-behind-games-radek-ignatow/
2. Zach Sullivanhttps://pnptime.com/minds-behind-games-zach-sullivan/
3. Charles Wardhttps://pnptime.com/minds-behind-games-charles-ward/
4. Chris Backehttps://pnptime.com/minds-behind-games-chris-backe/

I hope you read these features and get genuinely inspired!

Do you DARE to escape the living library?

It's a print and play game that needs zero assembling. Print out one page, gather 7 dice, and you're ready to play! Use your tactical brilliance in the gain-or-lose section, manage your vitals wisely, and dodge traps to make it through the library. 

But will it be easy? 

With ghosts from 6 different sections snatching your vitals and HP, the chances are slim. But not zero!

Game link: https://pnptime.itch.io/escape-the-living-library
Tutorial: 


Playthrough: 

You love reading books and enjoy spending time at your local library. But who would have guessed it could transform into a nightmare after midnight? As the darkest hours unfold, navigate the eerie halls of the haunted library by relying on your knowledge, dwindling stamina, and defense (thick books) to make it through the night!

Escape the Living Library is a solo print-and-play game, designed and published by PnP Time. It’s a game that blends luck and strategy, to provide a haunting experience as you run through the levels, dodge the traps set by the spirits, and escape the library, alive!

Link to the game: https://pnptime.itch.io/escape-the-living-library

And here's the tutorial: 

A game that's super-easy to learn, perfect for beginners, and lasts only 2 minutes!

Rock-Paper-Scissors-DYNAMITE!

With Christmas a couple of days away, I tweaked Rock-Paper Scissors into a card game. The goal was not to completely transform the game but to tweak a few mechanisms to see if they enhanced the experience.

What I added- the constraint of time, introduced cards, a tracking board, and a bit of dynamite!

The result- a perfect little game that we loved playing! It certainly enhanced the gaming experience.

PS- I know there are countless versions of rock-paper-scissors out there, but I wanted to create one that tackles some of the challenges I’ve encountered with the classic version.

PPS- I converted the hand-made cards into a Print-and-play, you can download the game files for free from itch.io!

I also wrote an article on my little journey behind creating the game, you can check it out!

Hey there!
It's Tasliman, the founder of PnP Time. We launched on August 24 with the vision of featuring up-and-coming, popular print-and-play games—especially to those new to them. Alongside blogging on PnP games, we have also worked with multiple publishers to feature their games through articles while they were on Kickstarter/Gamefound campaigns; the result so far has been really fruitful.

Our modality is giving an in-depth preview/review of the latest games in Kickstarter/Gamefound, and then distributing them through posts on BGG, Facebook Groups that are PnP-centric, and also on our recently launched PnP community on Facebook. Our website is currently clocking close to 1000 views per month, kudos to a big surge of organic viewers who are genuinely interested in Print-and-play games. That's why we could contribute more to the campaigns we got to be a part of. We also post the articles on our social media pages, but they're still in their early days. We're letting them grow organically.

We usually take up to 5 days to play a game (by 7 to 10 game enthusiasts), compile their takes on the game, and create a review/preview article. We usually charge a minimal fee for the article and for promoting it on multiple platforms, but we're quite flexible about it. Our main aim is to showcase and highlight new and interesting games that are being launched.

We have already collaborated with No Box Games (for Dragon vs Kingdom), Grazing Bear Games (for Chateau Gardens), and Star Chart (Bigger World Games) by featuring game review articles on our website. All the campaigns have gone pretty well.

Here's our website: https://pnptime.com/

The collaborations we've had so far: https://pnptime.com/latest-games/

Not another brick in the wall!

That was the first thing I had in mind when creating a Facebook community group. A community specifically built for those in the earlier stages of exploring the print-and-play games.

There are a few communities on Facebook that dwell with PnP Games, but I wanted to create a space that will offer something versatile for PnP enthusiasts. Other than the usuals (sharing what everyone is playing or building, recommendations, etc.), I also want it to be a space where you:
-get to know about the upcoming games that will be launched soon
-meet game publishers & indie artists, and get to know the stories behind crafting games
-meet content creators centered around PnP games.

One of the perks I want our community to enjoy is to get an up-close experience with the games that are being released, on platforms like Kickstarter, Gamefound, etc. The plus side of being a game developer and a blogger is to be in touch with an amazing network of game designers, publishers, and content creators. And I want you guys to benefit the most from it! There will be specific days for promoting the games by the publishers, but it's a pro-creator space. There are no judgments passed for creators or anyone raising basic queries.

The group just got launched less than a couple of weeks ago- so if you are new to PnP, or an enthusiast, feel free to join our community!

Join us if you are new to PnP Games!