Awesome tower! Thanks a lot for your comment :)!
PnDAA
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I won the game without fully understanding what I did, mainly because the camera is too zoomed in on the character (though this might be intentional to match the theme). Also aiming with the mouse feels a bit off, it doesn’t always aim where you want.
On the positive side, the drawings are good, and the story is cool. With some adjustments, it could be even more enjoyable!
Good job!
Playing the game feels nice, and the quick deaths really capture the vibe of the manga. The controls are good, though I didn't use the "space" key much, and the titan transformation feels a bit too strong (adding a cooldown might balance it out). The gameplay is fun but starts to feel a bit repetitive after a while.
Good job on the game, I really though I was an Ackerman.
The TV effect looks cool, and the character is really cute.
However, it’s hard to tell visually when a button has already been pressed.
As others have mentioned, the game might lack some diversity in gameplay. But I'm not sure cause I wasn’t able to finish it. I couldn’t figure out what to do next. I can’t seem to jump high enough to get into the vent.
I got stuck on level 2. Both skeletons took the keys but nothing happened.
It feels odd to have to scale negatively to make something bigger. I initially thought the attack would make the enemy the same size as the one we have.
I also encountered a bug. Sometimes when moving left or right, the horizontal scaling resets.
The concept is interesting and could be really enjoyable with some tweaks.
I don't know what inspired this idea, but it's absolutely hilarious! That weapon could be a Borderland's gun^^.
The game is gorgeous, and the music fits perfectly. However, I feel like the gun grows too quickly. It would have been great to have a way to reset the scaling, as it becomes unplayable really fast.
I often had to "cheat" by killing enemies before they saw me. By waiting long enough, the gun stabilized, and I could aim correctly. I gave up at the third level when I realized I couldn't move on to level 4 without killing everyone. I didn't have the patience.
Also, in most FPS games, I use "R" to reload (and I think I'm not the only one), so I accidentally reset the game a few times. (even if in that game we can't reload)
I'm sorry, I really tried to reach 2000m to got the surprise but couldn’t get further than 1275m.
After 1000m, it feels almost impossible to progress further due to the abundance of snowmen. I tried to stay small to avoid them. But then I had to pick up snowballs, which made me bigger wich makes it almost impossible to avoid them.
The game looks really good and the music is entertaining. It really kept me going. Plus, bunny hopping with a big snowball feels great.
It would be helpful to know when the invincibility is going to disappear. And I encountered a bug where the ground just disappeared under me.
Good job on the game! It is fun.
The game is really cool and fun to play. It has nice aesthetics and solid sound effects. The music loop can become a bit irritating over time.
It would be helpful to have some indication of where enemies are or when they’re coming. At the beginning, I wasn’t sure if an enemy was going to appear or not. I initially thought the game was incomplete and only had the construction part.
Small thing but having the mouse used for both construction and shooting feels a bit awkward, as you have to shoot to build. Maybe separating these into different scenes, such as a fight scene and a construction scene could improve the experience (if you plan to continue working on it).
Splitting resources might not have been the best choice. If they were kept together, the player would have to make decisions between defense, speed, and offense. Which would add a strategic element to the game.
The fights are definitely fun but end a bit too quickly, and collisions can be quite harsh. Perhaps the blocks need more durability. Also big enemies are really tough ;).
I’m sure the game has the potential to be a lot of fun with a few adjustments.
Good job!
On the first levels, it took me some time to understand that you need the red block to go on the green square.
I really love the block faces and the mouse sounds. I won’t elaborate on how everything else is perfect ;).
I skipped levels 2-5 and stopped at level 3-3, but I'll come back to it later.
Good job!
That game is really addictive!
I really liked how you can place blocks wherever you want and even move old blocks with the new ones. The game offers a lot of freedom, which is really enjoyable.
The "Take a Chance" mechanic adds a nice change of pace and breaks the monotony.
It also sounds and looks great, though I did notice an issue with the music stopping at times.
Overall, it’s a well-designed game with great mechanics.
Going back to play. Good job!
Your game is fun to play. Especially with its great music and sound effects, which make it even more enjoyable. Also the story and in-game dialogues are a nice touch.
I did notice that the checkpoints sometimes trigger too early, even when I haven't fully reached the platform.
Is there a good ending? I can't let him sad like that!
Thanks for the game!
C'est cool d'avoir un jeu en tour par tour !
Les graphismes sont sympa mais ça manque terriblement d'animation.
J'ai quitté avant la fin ne sachant pas vraiment si il y en avait une. J'ai pris un démoniste à un moment je l'ai gardé jusqu'à quitter le jeu il avait l'air un peu OP.
La musique est agréable et elle correspond bien au jeu.
Bon boulot dans l'ensemble.
Jeu intéressant malgré un contrôle difficile comme déjà mentionné. J'ai réussi avancer en sautant au maximum pour éviter les rebonds. J'ai souvent échoué après le premier ou deuxième rebond obligatoire. Devoir recommencer après un rebond mal géré est un peu frustrant. Du coup désolé j'ai arrêté avant d'avoir fini le jeu.
Le jeu et l'approche du thème sont original. La musique est peut-être trop répétitive.
Bon travail dans l'ensemble.
Bonjour !
Il est en effet très très tentant de rester petit tellement le jeu quand tu devient grand devient dur voir impossible. Peut-être que ça vaut le coup au début quand il n'y a pas trop de case mortel pour faire un maximum de point rapidement.
L'idée de base est bonne, je suis sûr que le jeu peut devenir meilleur juste avec quelques règles en plus.Genre forcer le joueur à jouer avant quelque secondes ou de forcer des mutations pendant le jeu.
Bon boulot en tout cas.